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Posted (edited)

I want to add an item called "biome_spice" but I am having trouble turning that biome into plains, desert, ect.

I got ForgeRegistries.BIOMES.getValues() to work but I found that I'm just adding all of the biomes names into

one name into the register so it comes out as one item.

 

I tried using the "For Loop" but I think I did it wrong because it came up with an error. I'm still new to java.

package net.ExitCore.biome_creation_mod.init.items;

import java.util.List;

import net.ExitCore.biome_creation_mod.biomeCreation;
import net.ExitCore.biome_creation_mod.util.IHasModel;
import net.ExitCore.biome_creation_mod.util.registry.registerItems;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.fml.common.registry.ForgeRegistries;

public class itemSpice extends Item implements IHasModel{

	List<Biome> biomes = ForgeRegistries.BIOMES.getValues();
	
	public itemSpice(String name) {
		setUnlocalizedName(biomes + name);
		setRegistryName(biomes + name);
		setCreativeTab(CreativeTabs.MATERIALS);
		
		registerItems.ITEMS.add(this);
	}
	
	@Override
	public void registerModels() {
		biomeCreation.server.registerItemRenderer(this, 0, "inventory");
		
	}
}

 

Edited by ExitCore
Posted
6 hours ago, diesieben07 said:

So if I understand correctly you want this Item to modify the current biome?

Not modifying the biome but adding the name into the item for all biomes.

exp.

Plans Spice 

Swamp Spice

ect.

Posted
2 hours ago, diesieben07 said:

You need to override getSubItems and create a separate stack for each biome which contains the biome registry name (do not use the numerical ID!).

Ok thanks.

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