Jump to content

Recommended Posts

Posted (edited)

This is driving me nuts and it's probably some stupid overlook. I've done this literally a dozen times but lost all my computer data so I can't check my old code.

I'm trying to replace the vanilla HUD with my own, and I can remove the vanilla one just fine but for some reason as soon as I try to access the client player it tells me the player is null.

 

Main event handler

	@SidedProxy(clientSide = "ww.souls.net.ClientProxy", serverSide = "ww.souls.net.ServerProxy")
	public static ServerProxy proxy;

	@EventHandler
	public void init(FMLInitializationEvent event)
	{
		proxy.init();
    }

 

Registering render event on client

@SideOnly(Side.CLIENT)
public class ClientProxy extends ServerProxy
{
	@Override
	public void init()
	{
		MinecraftForge.EVENT_BUS.register(new PlayerHud());
	}
}

 

Render event


	private void render()
	{
		//OpenGL stuff

		float health = player.getHealth() / mc.player.getMaxHealth(); // <- Crashes when first accessing 'null' player here
		float hunger = player.getFoodStats().getFoodLevel() / 20f;
		float exp = player.experience;

		mc.getTextureManager().bindTexture(res);

		ItemStack mainhand = player.getHeldItemMainhand();
		ItemStack offhand = player.getHeldItemOffhand();

		int y = screenheight - 100;
		int x = 20;
		drawTexturedModalRect(x, y, offhand.getCount() == 0 ? 0 : 46, 23, 22, 35);
		drawTexturedModalRect(x, y - 23, 23, 0, 22, 72);

		//OpenGL stuff
	}

	@SubscribeEvent
	public void onRender(RenderGameOverlayEvent.Pre event)
	{
		if (event.getType() == ElementType.ARMOR || event.getType() == ElementType.FOOD || event.getType() == ElementType.HEALTH
				|| event.getType() == ElementType.HEALTHMOUNT || event.getType() == ElementType.HOTBAR
				|| event.getType() == ElementType.JUMPBAR)
		{
			event.setCanceled(true);
			return;
		}

		if (event.getType() == ElementType.EXPERIENCE)
		{
			render();
			renderEnemyHealth();
			event.setCanceled(true);
		}
	}

 

Edited by SapphireSky
Posted
On 11/13/2019 at 3:39 AM, diesieben07 said:

Where is this player variable coming from?

Oops, thought I included that up there.

It's in the class, defined in constructor.

	private Minecraft mc;
	private EntityPlayer player;

	public PlayerHud()
	{
		mc = Minecraft.getMinecraft();
		player = mc.player;
      	//....
	}

 

Posted
19 minutes ago, diesieben07 said:

You cannot do that. The player can and will change. You have to always get it from the game.

That's how I've always gotten it to work before... And I have it working that way in 1.14.

Isn't Minecraft.getMinecraft().player literally "getting it from the game"?

How else am I supposed to get the client player then?

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.