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[Solved] [1.12.2] Why is client player null?


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This is driving me nuts and it's probably some stupid overlook. I've done this literally a dozen times but lost all my computer data so I can't check my old code.

I'm trying to replace the vanilla HUD with my own, and I can remove the vanilla one just fine but for some reason as soon as I try to access the client player it tells me the player is null.


Main event handler

	@SidedProxy(clientSide = "ww.souls.net.ClientProxy", serverSide = "ww.souls.net.ServerProxy")
	public static ServerProxy proxy;

	public void init(FMLInitializationEvent event)


Registering render event on client

public class ClientProxy extends ServerProxy
	public void init()
		MinecraftForge.EVENT_BUS.register(new PlayerHud());


Render event

	private void render()
		//OpenGL stuff

		float health = player.getHealth() / mc.player.getMaxHealth(); // <- Crashes when first accessing 'null' player here
		float hunger = player.getFoodStats().getFoodLevel() / 20f;
		float exp = player.experience;


		ItemStack mainhand = player.getHeldItemMainhand();
		ItemStack offhand = player.getHeldItemOffhand();

		int y = screenheight - 100;
		int x = 20;
		drawTexturedModalRect(x, y, offhand.getCount() == 0 ? 0 : 46, 23, 22, 35);
		drawTexturedModalRect(x, y - 23, 23, 0, 22, 72);

		//OpenGL stuff

	public void onRender(RenderGameOverlayEvent.Pre event)
		if (event.getType() == ElementType.ARMOR || event.getType() == ElementType.FOOD || event.getType() == ElementType.HEALTH
				|| event.getType() == ElementType.HEALTHMOUNT || event.getType() == ElementType.HOTBAR
				|| event.getType() == ElementType.JUMPBAR)

		if (event.getType() == ElementType.EXPERIENCE)


Edited by SapphireSky
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On 11/13/2019 at 3:39 AM, diesieben07 said:

Where is this player variable coming from?

Oops, thought I included that up there.

It's in the class, defined in constructor.

	private Minecraft mc;
	private EntityPlayer player;

	public PlayerHud()
		mc = Minecraft.getMinecraft();
		player = mc.player;


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19 minutes ago, diesieben07 said:

You cannot do that. The player can and will change. You have to always get it from the game.

That's how I've always gotten it to work before... And I have it working that way in 1.14.

Isn't Minecraft.getMinecraft().player literally "getting it from the game"?

How else am I supposed to get the client player then?


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