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Posted (edited)

This is driving me nuts and it's probably some stupid overlook. I've done this literally a dozen times but lost all my computer data so I can't check my old code.

I'm trying to replace the vanilla HUD with my own, and I can remove the vanilla one just fine but for some reason as soon as I try to access the client player it tells me the player is null.

 

Main event handler

	@SidedProxy(clientSide = "ww.souls.net.ClientProxy", serverSide = "ww.souls.net.ServerProxy")
	public static ServerProxy proxy;

	@EventHandler
	public void init(FMLInitializationEvent event)
	{
		proxy.init();
    }

 

Registering render event on client

@SideOnly(Side.CLIENT)
public class ClientProxy extends ServerProxy
{
	@Override
	public void init()
	{
		MinecraftForge.EVENT_BUS.register(new PlayerHud());
	}
}

 

Render event


	private void render()
	{
		//OpenGL stuff

		float health = player.getHealth() / mc.player.getMaxHealth(); // <- Crashes when first accessing 'null' player here
		float hunger = player.getFoodStats().getFoodLevel() / 20f;
		float exp = player.experience;

		mc.getTextureManager().bindTexture(res);

		ItemStack mainhand = player.getHeldItemMainhand();
		ItemStack offhand = player.getHeldItemOffhand();

		int y = screenheight - 100;
		int x = 20;
		drawTexturedModalRect(x, y, offhand.getCount() == 0 ? 0 : 46, 23, 22, 35);
		drawTexturedModalRect(x, y - 23, 23, 0, 22, 72);

		//OpenGL stuff
	}

	@SubscribeEvent
	public void onRender(RenderGameOverlayEvent.Pre event)
	{
		if (event.getType() == ElementType.ARMOR || event.getType() == ElementType.FOOD || event.getType() == ElementType.HEALTH
				|| event.getType() == ElementType.HEALTHMOUNT || event.getType() == ElementType.HOTBAR
				|| event.getType() == ElementType.JUMPBAR)
		{
			event.setCanceled(true);
			return;
		}

		if (event.getType() == ElementType.EXPERIENCE)
		{
			render();
			renderEnemyHealth();
			event.setCanceled(true);
		}
	}

 

Edited by SapphireSky
Posted
On 11/13/2019 at 3:39 AM, diesieben07 said:

Where is this player variable coming from?

Oops, thought I included that up there.

It's in the class, defined in constructor.

	private Minecraft mc;
	private EntityPlayer player;

	public PlayerHud()
	{
		mc = Minecraft.getMinecraft();
		player = mc.player;
      	//....
	}

 

Posted
19 minutes ago, diesieben07 said:

You cannot do that. The player can and will change. You have to always get it from the game.

That's how I've always gotten it to work before... And I have it working that way in 1.14.

Isn't Minecraft.getMinecraft().player literally "getting it from the game"?

How else am I supposed to get the client player then?

 

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