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Posted

Hello I want to detect key press only once but when i use InputEvent.KeyInputEvents it detect press and hold. How can I detect keypress only once?

 

    @SubscribeEvent
    public static void clientKeyInput(InputEvent.KeyInputEvent event) {

    }

 

Posted

I already found that mc.gameSettings.keyBindJump there is a method isPressed() that should fire only once. But the porblem is how to handle this, because when i use event  KeyInputEvent i get true every tick.

Posted

Im making something like double jump and the thing is that it conflict with jumping when player holds space it fire multiple times. So I wanted to make it so player need to press space again to fire multi jump.

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