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[1.12.2] Having a problem with attaching capabilities...


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Posted

I have two capabilities.

One gives the player a number of different stats.

The other allows living entities to store a list of all players that attacked it.

 

The player one works perfectly fine.

However, the attack list one is continuously causing never-ending console spam saying it's attaching a new capability.

It prints the "Attaching capability" printout literally over a thousand times a second (one timestamp fills the entire Eclipse console).

Why is it doing this and how can I make it stop?

 

Attach event:

	@SubscribeEvent
	public void attachCapability(AttachCapabilitiesEvent<Entity> event)
	{
    		// Works perfectly fine
    		// (I assume; haven't tried on it in a world with more than one player)
		if (event.getObject() instanceof EntityPlayer)
		{
			System.out.println("[" + Main.MODID.toUpperCase() + "] ATTACHING STATS CAPABILITY.");
			event.addCapability(Main.STATS, new StatsManager());
		}
      
    		// Seems to work, but for some reason infinitely
    		// spams the console with the following println command.
        	// Tested in a superflat world with maybe 30 entities tops...
		if (event.getObject() instanceof EntityLivingBase)
		{
			System.out.println("[" + Main.MODID.toUpperCase() + "] ATTACHING ATTACK TRACKER CAPABILITY.");
			event.addCapability(Main.ATTACKERS, new AttackersManager());
		}
	}

 

Console spam:

Spoiler

[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
[19:11:26] [Server thread/INFO] [STDOUT]: [ww.souls.CapabilityEvents:attachCapability:100]: [SOULS] ATTACHING ATTACK TRACKER CAPABILITY.
............etc

 

Posted
On 11/16/2019 at 8:56 AM, diesieben07 said:

Something is creating that many entities. Use the debugger.

But how do I figure out WHAT is creating that many entities?

It's just a random assortment of all kinds of mobs, testing on a basic superflat world.

I've only added a GUI and capabilities so far, not anything would affect or create mob spawns.

It's not like there's a getWhyThisEntityWasCreated() method...

And it's not like LivingSpawnEvent or EntityConstructing offer any source of creation either.

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