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[1.12.2] Change texture for block at runtime


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I have a custom tile entity that can switch between 2 states, simply with bool = !bool


When this switch happens, I would like to change one of the texture references in the model.JSON to switch to another texture. How can I achieve this.
(There are multiple textures in the single model)


I noticed the furnace DOES NOT use blockstates for this. So, interested in how that was done. If not, I will end up using blockstates.



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In this case it makes sense to use a block state property, not two separate blocks. The reason the vanilla furnace uses two blocks is because vanilla does not support different light levels based on block state, only block. And since the lit furnace gives off light it has to be a different block.

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