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Posted

Hello!

I'm currently trying to set up a dodge move and i have difficulties with moving the player. I have 3 ideas:

-Teleport the player by adding to his cooordinates his movement direction multiplied by dodge length. When i use ".teleportKeepLoaded", it seems like the player teleports only on client side: when i start moving wirth WASD, my location resets to location before teleporting.

-Give a speed boost to the player for a fraction of the second and then set his walking speed to normal. But when i change the walking speed, nomatter what i put, the speed isn't affected, just player's FOV and that's all.

-Launch player in the moving direction and a bit up, my prefered method, but i dont know how to implement this.

Any  ideas or suggestions how to fix the problems?

  • Author

If someone is interested, there is a possibility to launch the player.

Use "playerEntity.setMotion(x, y, z)"

Where are you calling the method from? It sounds like you are changing it on the client, not the server.

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