Posted November 21, 20195 yr Hello! I'm currently trying to set up a dodge move and i have difficulties with moving the player. I have 3 ideas: -Teleport the player by adding to his cooordinates his movement direction multiplied by dodge length. When i use ".teleportKeepLoaded", it seems like the player teleports only on client side: when i start moving wirth WASD, my location resets to location before teleporting. -Give a speed boost to the player for a fraction of the second and then set his walking speed to normal. But when i change the walking speed, nomatter what i put, the speed isn't affected, just player's FOV and that's all. -Launch player in the moving direction and a bit up, my prefered method, but i dont know how to implement this. Any ideas or suggestions how to fix the problems?
November 21, 20195 yr Author If someone is interested, there is a possibility to launch the player. Use "playerEntity.setMotion(x, y, z)"
November 22, 20195 yr Where are you calling the method from? It sounds like you are changing it on the client, not the server.
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