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Posted (edited)

For a mod that adds guns to Minecraft, I want a method to check if the player right-clicks (aka uses) the item, to which the response of the game is that the weapon is firing. I'm using the "onItemRightClick(World, PlayerEntity, Hand)" method, which seems to fire 10 times a second, which means it is fired every other tick. But I want a method that fires every tick, 20 times a second, 0.05s. I know that there is an "onUsingTick(ItemStack, LivingEntity, int)" method, but I can't seem to get it working, although it is "Called each tick while using the item". Is there a way I can get it to work?

 

Update: I've looked for overrides of the method, but there don't seem to be any

Edited by Keheck
Posted (edited)
2 minutes ago, diesieben07 said:

Show what you tried.

I've only tried overriding the method so far. I'm very new to modding, so I don't know many ways of getting things to work in Forge.

To test if the method gets called I used the logger of the mod to log a message

Edited by Keheck
Posted
7 minutes ago, diesieben07 said:

Look at for example the vanilla bow for how to enable "using" for your item.

That's not my problem. The problem is, the method that also the bow uses is to slow for me. I want a method that fires 20 ticks/sec, not 10 ticks/sec. I can get the method to fire and also do what I want, but it's just too slow.

Posted (edited)
16 minutes ago, diesieben07 said:

You said you used onItemRightClick. That is not (primarily) what the bow uses.

Again: You need to register your item as being "in use" for onUsingTick to be called at all. Look at the bow for how to do that.

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Edited by Keheck
Posted
25 minutes ago, Keheck said:

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Okay, wait does it have something to do with the property override?

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