Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

For a mod that adds guns to Minecraft, I want a method to check if the player right-clicks (aka uses) the item, to which the response of the game is that the weapon is firing. I'm using the "onItemRightClick(World, PlayerEntity, Hand)" method, which seems to fire 10 times a second, which means it is fired every other tick. But I want a method that fires every tick, 20 times a second, 0.05s. I know that there is an "onUsingTick(ItemStack, LivingEntity, int)" method, but I can't seem to get it working, although it is "Called each tick while using the item". Is there a way I can get it to work?

 

Update: I've looked for overrides of the method, but there don't seem to be any

Edited by Keheck

  • Author
2 minutes ago, diesieben07 said:

Show what you tried.

I've only tried overriding the method so far. I'm very new to modding, so I don't know many ways of getting things to work in Forge.

To test if the method gets called I used the logger of the mod to log a message

Edited by Keheck

  • Author
7 minutes ago, diesieben07 said:

Look at for example the vanilla bow for how to enable "using" for your item.

That's not my problem. The problem is, the method that also the bow uses is to slow for me. I want a method that fires 20 ticks/sec, not 10 ticks/sec. I can get the method to fire and also do what I want, but it's just too slow.

  • Author
16 minutes ago, diesieben07 said:

You said you used onItemRightClick. That is not (primarily) what the bow uses.

Again: You need to register your item as being "in use" for onUsingTick to be called at all. Look at the bow for how to do that.

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Edited by Keheck

  • Author
25 minutes ago, Keheck said:

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Okay, wait does it have something to do with the property override?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.