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Implementing Baritone API


PrinceRaiden

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Hi, I'm currently making a 1.12.2 forge mod that involves pathfinding, so I decided to use baritone. Can anyone help me with actually accessing the API. What I'm currently doing is manually accessing it with BaritoneAPI.getProvider(), which crashes it. According to the author of Baritone, "Baritone's forge jar is notch mapped, and relies on runtime remapping to searge. If you manually load the BaritoneAPI class, or otherwise trick forge into thinking that it doesn't need to remap baritone, it will crash like this. " What's the proper way of accessing the Baritone API?

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    • It is a dupe mod issue Remove Rubidium - you are already using Embeddium which is a fork of Rubidium
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lazyItemHandler.invalidate(); } public void drops() { SimpleContainer inventory = new SimpleContainer(itemHandler.getSlots()); for(int i = 0; i < itemHandler.getSlots(); i++) { inventory.setItem(i, itemHandler.getStackInSlot(i)); } Containers.dropContents(this.level, this.worldPosition, inventory); } @Override public Component getDisplayName() { return Component.translatable("block.chemmaster.fluid_separator"); } @Nullable @Override public AbstractContainerMenu createMenu(int pContainerId, Inventory pPlayerInventory, Player pPlayer) { return new FluidSeparatorMenu(pContainerId, pPlayerInventory, this, this.data); } @Override protected void saveAdditional(CompoundTag pTag) { pTag.put("inventory", itemHandler.serializeNBT()); pTag.putInt("fluid_separator.progress", progress); super.saveAdditional(pTag); } @Override public void load(CompoundTag pTag) { super.load(pTag); itemHandler.deserializeNBT(pTag.getCompound("inventory")); progress = pTag.getInt("fluid_separator.progress"); } public void tick(Level pLevel, BlockPos pPos, BlockState pState) { ItemStack inputStack = this.itemHandler.getStackInSlot(INPUT_SLOT); 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    • No dice. Unfortunately this fix didn't work, thank you though.
    • Maybe you need a rayon mod. https://www.curseforge.com/minecraft/mc-mods/rayon
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