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Posted (edited)

I have a packet that goes to the client in my code, that the server is for some reason trying to load... This causes a crash with this error:

[19:41:39] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception
net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [
	Laser Mod (lasermod) encountered an error during the common_setup event phase
§7Attempted to load class net/minecraft/client/world/ClientWorld for invalid dist DEDICATED_SERVER
]
	at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:201) ~[?:?] {re:classloading}
	at net.minecraftforge.fml.ModLoader.loadMods(ModLoader.java:154) ~[?:?] {re:classloading}
	at net.minecraftforge.fml.server.ServerModLoader.begin(ServerModLoader.java:46) ~[?:?] {re:classloading}
	at net.minecraft.server.dedicated.DedicatedServer.init(DedicatedServer.java:124) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_222] {}

Here is where I reference a ClientWorld in my code:

public static void handle(PacketLaserLensUpdate message, Supplier<NetworkEvent.Context> ctx) {
    ctx.get().enqueueWork(() -> DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
        World world = Minecraft.getInstance().world;
        TileEntity te = world.getTileEntity(message.pos);
        if (te instanceof LaserTileEntity) {
            LaserTileEntity laser = (LaserTileEntity) te;
            laser.color = message.color;
            laser.direction = message.direction;
            laser.maxDistance = message.distance;
            laser.thickness = message.thickness;
            laser.active = message.active;
        }
    }));
    ctx.get().setPacketHandled(true);
}

As you can see I tried using DistExecutor, but that isn't working for some reason. Im registering the packets in the FMLCommonSetupEvent.

 

Edited by deerangle
solved
Posted

Weirdly, when I inline the World in this part of the code

World world = Minecraft.getInstance().world;
TileEntity te = world.getTileEntity(message.pos);

the error disappears... But that isn't really a fix to the problem, as in some situations, inlining might not be possible.
What can I do to fix this error without inlining?

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