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[1.14.4] Override vanilla loot tables


athy

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I cannot figure out how to override vanilla loot tables, I've been at this for hours, and I can't find anything online. Just very outdated tutorials.
I added custom crops and seeds to my mod, now I need those seeds to drop from the in-world grass.

The loot tables for my custom blocks are in data.modId.loot_tables.blocks and they work just fine.

Now, when I try to override the grass to drop an item of my choosing, say, coal, I do this:

1) Make  grass.json

2) Fill it:

{
  "type": "minecraft:block",
  "pools": [
    {
      "rolls": 1,
      "entries": [
        {
          "type": "minecraft:alternatives",
          "children": [
            {
              "type": "minecraft:item",
              "conditions": [
                {
                  "condition": "minecraft:match_tool",
                  "predicate": {
                    "item": "minecraft:shears"
                  }
                }
              ],
              "name": "minecraft:grass"
            },
            {
              "type": "minecraft:item",
              "conditions": [
                {
                  "condition": "minecraft:random_chance",
                  "chance": 0.125
                }
              ],
              "functions": [
                {
                  "function": "minecraft:apply_bonus",
                  "enchantment": "minecraft:fortune",
                  "formula": "minecraft:uniform_bonus_count",
                  "parameters": {
                    "bonusMultiplier": 2
                  }
                },
                {
                  "function": "minecraft:explosion_decay"
                }
              ],
              "name": "minecraft:coal"
            }
          ]
        }
      ]
    }
  ]
}

 3) Place it in my project in

data.minecraft.loot_tables.blocks

 

 

 

When I test it in game, grass still drops wheat seeds and not coal. Why?

Edited by athy
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Put your custom loot table in data.minecraft.loot_tables.blocks. Yes, you need to create the minecraft folder in your src/main/resources/data directory. It should get overridden proving the file is named the same as the vanilla loot table.

Edited by Xander402

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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5 hours ago, Xander402 said:

Put your custom loot table in data.minecraft.loot_tables.blocks. Yes, you need to create the minecraft folder in your src/main/resources/data directory. It should get overridden proving the file is named the same as the vanilla loot table.

I already have. It doesn't work. Read point 4 please

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10 hours ago, athy said:

I added custom crops and seeds to my mod, now I need those seeds to drop from the in-world grass.

How about just adding a new loot table with pools only with your mod seeds items instead of overriding the entire grass loot table? Overriding would block others potential opportunity to make their own seeds that drop from vanilla grass.

Edited by Xander402

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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12 hours ago, Xander402 said:

How about just adding a new loot table with pools only with your mod seeds items instead of overriding the entire grass loot table? Overriding would block others potential opportunity to make their own seeds that drop from vanilla grass.

How would I go about doing that?

 

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A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fast     Resource Packs: mod_resources, vanilla     Current Language: English (US)     CPU: 8x Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz     OptiFine Version: OptiFine_1.16.5_HD_U_G8     OptiFine Build: 20210515-161946     Render Distance Chunks: 7     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 4.6.0 NVIDIA 526.86     OpenGlRenderer: NVIDIA GeForce GTX 1650 with Max-Q Design/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 8  
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