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[1.12.2] Multi-texture model problems


CrashDbo

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Hello I have just used Blockbench online to create a multi-textured model. It works great, until I put it adjacent to a solid block.

Spoiler

BlockTextureIssue1.thumb.PNG.95d291d2f83d5c2bddbe9823f2191aa8.PNG

What causes this?

 

Below is my code for the model.

Spoiler

{
	"credit": "Made with Blockbench",
	"textures": {
		"0": "tinkertime:blocks/block_tinker_crystal",
		"1": "tinkertime:blocks/block_crystal_analyzer",
		"particle": "tinkertime:blocks/block_tinker_crystal"
	},
	"elements": [
		{
			"name": "Top",
			"from": [0, 15, 0],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
			}
		},
		{
			"name": "Bottom",
			"from": [0, 0, 0],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 1],
			"to": [2, 15, 2],
			"faces": {
				"north": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"east": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"south": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"west": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"up": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"down": {"uv": [6, 0, 7, 16], "texture": "#0"}
			}
		},
		{
			"from": [14, 1, 1],
			"to": [15, 15, 2],
			"faces": {
				"north": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"east": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"south": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"west": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"up": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"down": {"uv": [6, 0, 7, 16], "texture": "#0"}
			}
		},
		{
			"from": [14, 1, 14],
			"to": [15, 15, 15],
			"faces": {
				"north": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"east": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"south": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"west": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"up": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"down": {"uv": [6, 0, 7, 16], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 14],
			"to": [2, 15, 15],
			"faces": {
				"north": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"east": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"south": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"west": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"up": {"uv": [6, 0, 7, 16], "texture": "#0"},
				"down": {"uv": [6, 0, 7, 16], "texture": "#0"}
			}
		},
		{
			"name": "CTop",
			"from": [7, 1, 7],
			"to": [9, 2, 9],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CTop2",
			"from": [6, 13, 6],
			"to": [10, 14, 10],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CTop3",
			"from": [5, 12, 5],
			"to": [11, 13, 11],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CMiddle",
			"from": [4, 4, 4],
			"to": [12, 12, 12],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CBottom3",
			"from": [5, 3, 5],
			"to": [11, 4, 11],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CBottom2",
			"from": [6, 2, 6],
			"to": [10, 3, 10],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		},
		{
			"name": "CBottom",
			"from": [7, 14, 7],
			"to": [9, 15, 9],
			"faces": {
				"north": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"east": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"south": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"west": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"up": {"uv": [2, 2, 15, 14], "texture": "#1"},
				"down": {"uv": [2, 2, 15, 14], "texture": "#1"}
			}
		}
	],
	"display": {
		"thirdperson_righthand": {
			"rotation": [0, 37, 0],
			"translation": [1, -1.75, -3],
			"scale": [0.5, 0.5, 0.5]
		},
		"thirdperson_lefthand": {
			"rotation": [0, 37, 0],
			"translation": [1, -2, -3],
			"scale": [0.5, 0.5, 0.5]
		},
		"firstperson_righthand": {
			"rotation": [-21, 30, 5],
			"translation": [2.25, 0, 0],
			"scale": [0.32, 0.43, 0.31]
		},
		"firstperson_lefthand": {
			"rotation": [-18, 22, 2],
			"translation": [2.75, 0, 0],
			"scale": [0.31, 0.29, 0.24]
		},
		"ground": {
			"scale": [0.5, 0.5, 0.5]
		},
		"fixed": {
			"rotation": [0, 46, 0],
			"translation": [0, 0, -0.5]
		}
	},
	"groups": [0, 1,
		{
			"name": "Corners",
			"origin": [8, 8, 8],
			"children": [2, 3, 4, 5]
		},
		{
			"name": "Crystal",
			"origin": [8, 8, 8],
			"children": [6, 7, 8, 9, 10, 11, 12]
		}
	]
}

 

Thank you for any advice.

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Minecraft assumes that every block is an opaque cube by default, so it doesn't render the adjacent block faces. Override Block#isOpaqueCube to return false to fix this.

  • Thanks 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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@Deprecated
    public boolean isOpaqueCube(IBlockState state)
    {
        return true;
    }

This method in the block class is deprecated. 

 

Before I use it is there an equivalent/other way. Also, why do other methods of the block class call a deprecated.

 

    /**
     * Check if the face of a block should block rendering.
     *
     * Faces which are fully opaque should return true, faces with transparency
     * or faces which do not span the full size of the block should return false.
     *
     * @param state The current block state
     * @param world The current world
     * @param pos Block position in world
     * @param face The side to check
     * @return True if the block is opaque on the specified side.
     */
    public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
    {
        return state.isOpaqueCube();
    }

 

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