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Posted (edited)

NoteBlock updates its INSTRUMENT property by calling NoteBlockInstrument#byState.

This method is completely hardcoded. It would be nice if it instead did a lookup on a Map that modders can register their blocks to, for example.

 

Currently, if you want your modded block to serve as a specific NoteBlockInstrument you have to intercept a NoteBlockEvent.Play and change its instrument there.

This event is only fired when the NoteBlock is actually played and does not update the INSTRUMENT property. This sucks especially if you're using a resource pack to display the NoteBlock's instrument.

Edited by TheOnlyTrueEnte
better issue clarification

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