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[1.14] How to use custom IUnbakedModel


Samaritans

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Hey,

 

I'm trying to render an fluid containing item (fluid bottle, basically vanilla glass bottle with fluid rendered inside). I have looked at the DynBucket Model and kinda tweaked it to fit my needs, but now I'm confuse as to where i should register/bind it to my item. The code is kinda long so ill leave a github link here.

 

https://github.com/anqingchen/Rustic-2

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