Posted January 17, 20205 yr How I can use multiple texture locations while drawing gui elements. I know how to use only one texture. Please be tolerant Im trying to learn something new. @Override protected void drawGuiContainerBackgroundLayer(final float partialTicks, final int mouseX, final int mouseY) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); getMinecraft().getTextureManager().bindTexture(BACKGROUND_TEXTURE); int startX = this.guiLeft; int startY = this.guiTop; this.blit(startX, startY, 0, 0, this.xSize, this.ySize); this.blit(x, y, u, v, width, height); // How can i draw another element here using other texture than "BACKGROUND_TEXTURE" } Edited January 17, 20205 yr by Maciej916
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