Posted January 18, 20205 yr Hi, I have a quick question about handling game logic while modding in minecraft. I understand that I need to use !worldIn.isRemote to check if you wanted to execute game logic in minecraft (such as onBlockActivated). But there's one thing I don't understand then. If I look at the 'SoupItem' inside the onItemUseFinish for example, there are no checks for (!worldIn.isRemote). Why is that? The code inside soupItem: public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity entityLiving) { ItemStack itemstack = super.onItemUseFinish(stack, worldIn, entityLiving); return entityLiving instanceof PlayerEntity && ((PlayerEntity)entityLiving).abilities.isCreativeMode ? itemstack : new ItemStack(Items.BOWL); } Thanks in advance, Kander16 Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
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