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[1.15.1] addItemStackToInventory, special case doesn't work


Kander16

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Hi,

 

I'm currently creating a 'containerItem', an item which has a specified containerItem set and if used (eaten, for example) it returns this containerItem into the inventory of the player. I made this class to get arbitrary items to work like a SoupItem (so that it can return an arbitrary item back in inventory. Everything seems to work fine except for one special case, and I don't know where to look. My code: https://pastebin.com/gwX2yDiJ

 

The different possible cases:

 

  • If the item you were eating is gone:
    • If the containerItem is stackable and the player has the containerItemStack in its inventory, use player.addItemStackToInventory to add the containerItem to the current stack
      • This is the one case that doesn't work sometimes. If I am eating an item with a count of 1, and had a containerItem already in my inventory with the maxStackSize reached (in my case, 64), the item completely vanishes. Any idea of what I'm doing wrong here? 
    • In any other case, just return the containerItemStack to get the containerItem
  • If the item you were eating isn't gone:
    • player.addItemStackToInventory (to not replace the item you were eating)

 

Thanks in advance,

 

Kander16

 

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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