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Featured Replies

Posted

Hey guys,

 

  I don't know why, but for some reason my achievement refuses to trigger. No matter what method I use I can't get it

to work.

Trigger code:

public void takenFromCrafting(EntityPlayer thePlayer, ItemStack stack, IInventory matrix){

 

if(stack.itemID == Explosive.TNTSword.itemID)

{

thePlayer.addStat(buildExplosives, 1);

}

 

}

 

It is loaded, shows up on the achievement list, however once built in the crafting table and taken out, no achievement. Here is the full list of the code. Not sure what other method I should use, or if because of the update there is a different way of doing so. Would appreciate the help and input!

 

Full Code:

public class Explosive extends BaseMod {

 

// ** declaring in game item **

public static Item TNTPickaxe;

public static Item TNTSword;

public static Item TNTAxe;

public static Item TNTShovel;

public static Item ElementalShaft;

public static Item ElementalGem;

public static Block ElementalOre;

 

// ** New Achievements **

 

public static final Achievement buildExplosives = new Achievement(5000, "buildExplosives", -3, -1, Item.diamond, null).registerAchievement();

 

public static ElementalOreWorldGeneration Genworld = new ElementalOreWorldGeneration();

 

 

public void load() {

}

 

 

 

// ** Achievement Triggers **

 

public void takenFromCrafting(EntityPlayer thePlayer, ItemStack stack, IInventory matrix){

 

if(stack.itemID == TNTSword.itemID)

{

thePlayer.addStat(buildExplosives, 1);

}

 

}

 

 

 

public Explosive (){

 

// ** Creating new in game item **

TNTPickaxe = new ItemTNTPickaxe(1000, EnumToolMaterial.ELEMENTAL).setUnlocalizedName("TNTPickaxe").setCreativeTab(CreativeTabs.tabTools);

TNTSword = new ItemTNTSword(1001, EnumToolMaterial.ELEMENTAL).setUnlocalizedName("TNTSword").setCreativeTab(CreativeTabs.tabCombat);

TNTAxe = new ItemTNTAxe(1002, EnumToolMaterial.ELEMENTAL).setUnlocalizedName("TNTAxe").setCreativeTab(CreativeTabs.tabTools);

TNTShovel = new ItemTNTShovel(1003, EnumToolMaterial.ELEMENTAL).setUnlocalizedName("TNTShovel").setCreativeTab(CreativeTabs.tabTools);

ElementalShaft = new ItemElementalShaft(1004).setUnlocalizedName("ElementalShaft").setCreativeTab(CreativeTabs.tabMaterials);

ElementalGem = new ItemElementalGem(1005).setUnlocalizedName("ElementalGem").setCreativeTab(CreativeTabs.tabMaterials);

ElementalOre = new BlockElementalOre(1007, Material.rock).setUnlocalizedName("ElementalOre").setCreativeTab(CreativeTabs.tabBlock).setHardness(15.0f).setResistance(15.0f).setLightValue(2.0f);

 

// TO DO: MAKE WEAPON EXPLODE BLOCKS IN FRONT OF THEM: Sword DONE, Pickaxe, Axe, Shovel

// TO DO: MAKE WEAPONS EXPLODE BUT DISAPPEAR BLOCKS: Pickaxe, Axe, Shovel

// TO DO: MAKE NEW KIND OF TNT BLOCK FOR RECIPE

// TO DO: CHARGE MECHANISIM FOR DIFFERENT EXPLOSION SIZES

 

 

// ** Adding Blocks into the world - What kind of pickaxe can mine **

MinecraftForge.setBlockHarvestLevel(ElementalOre, "pickaxe", 3);

 

GameRegistry.registerBlock(ElementalOre);

 

GameRegistry.registerWorldGenerator(Genworld);

 

 

// ** In Game Name **

LanguageRegistry.addName(ElementalOre, "Elemental Ore");

LanguageRegistry.addName(TNTPickaxe, "TnT Pickaxe");

LanguageRegistry.addName(TNTSword, "TnT Sword");

LanguageRegistry.addName(TNTAxe, "TnT Axe");

LanguageRegistry.addName(TNTShovel, "TnT Shovel");

LanguageRegistry.addName(ElementalShaft, "Elemental Shaft");

LanguageRegistry.addName(ElementalGem, "Elemental Gem");

 

 

 

// ** Recipes **

GameRegistry.addRecipe(new ItemStack(TNTPickaxe, 1), new Object [] {

"XXX", " * ", " * ", 'X', Block.tnt, '*', Item.stick

});

GameRegistry.addRecipe(new ItemStack(TNTSword, 1), new Object [] {

" X ", " X ", " * ", 'X', Block.tnt, '*', Item.stick

});

GameRegistry.addRecipe(new ItemStack(TNTAxe, 1), new Object [] {

"XX ", "X* ", " * ", 'X', Block.tnt, '*', Item.stick

});

GameRegistry.addRecipe(new ItemStack(TNTShovel, 1), new Object [] {

" X ", " * ", " * ", 'X', Block.tnt, '*', Item.stick

});

GameRegistry.addRecipe(new ItemStack(ElementalShaft, 4), new Object [] {

" X ", " X ", 'X', ElementalGem

});

 

// ** Achievement Descriptions **

 

ModLoader.addAchievementDesc(buildExplosives, "E.W.O.M.D", "Explosive Weapons Of Mass Destruction. Go Crazy!");

 

 

}

 

 

public String getVersion() {

return null;

}

}

 

Thanks!

No you use

Achievement a;
EntityPlayer e;
e.triggerAchievement(a);

and don't register anything with modloader, that word shouldn't exist in any forge code because there are forge methods in place of all the modloader ones

I think its my java of the variables.

  • Author

So correct me if I'm wrong, but what I hear you saying is something similar to this?

 

 

 

public void takenFromCrafting(EntityPlayer thePlayer, ItemStack stack, IInventory matrix){

 

if(stack.itemID == Explosive.TNTSword.itemID)

{

thePlayer.triggerAchievement(buildExplosives);

}

 

}

 

  I used modloader because when I use something similar to this:

public void addAchievementName(String ach, String name)

{

        LanguageRegistry.instance().addStringLocalization("achievement." + ach, "en_US", name);

}

 

public void addAchievementDesc(String ach, String desc)

{

        LanguageRegistry.instance().addStringLocalization("achievement." + ach + ".desc", "en_US", desc);

}

 

public void addAchievementLocalizations() {

 

this.addAchievementName("buildExplosives", "E.W.O.M.D");

this.addAchievementDesc("buildExplosives", "Explosive Weapons of Mass Destruction");

 

}

 

Shows up as achievement.buildExplosives.desc, still gotta figure out that part :P

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