Posted May 1, 201312 yr How do I use the Item.getArmourTexture command so that it uses the armour_1.png and armour_2 textures in the items folder that renders on the player?
May 1, 201312 yr When creating your new armor, for example. public static Item newArmor; @Init public void init(FMLInitalizationEvent event) { newArmor = (new ItemArmor(//stuff)).getArmorTexture("armor_1")//etc. }
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