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Posted

the doRender() Override method for my class that extends Render never gets called.

 

Code for the Render class looks like this

 

public class SpellRenderer extends Render{

public void spellRenderer(Spell    par1EntityArrow, double par2, double par4, double par6, float par8, float par9) 
{

         //does things
         }
@Override
public void doRender(Entity par1EntityArrow, double par2, double par4, double par6, float par8, float par9) {
	spellRenderer((Spell)par1EntityArrow,  par2,  par4,  par6,  par8,  par9);
}

}

 

ClientProxy looks like this

 

public class ClientProxy extends nothign.WWands.CommonProxy {
        
        @Override
        public void registerRenderers() {
                MinecraftForgeClient.preloadTexture(ITEMS_PNG);
                MinecraftForgeClient.preloadTexture(BLOCK_PNG);
                EntityRegistry.registerGlobalEntityID(LightSpell.class, "LightSpell", ModLoader.getUniqueEntityId());
                RenderingRegistry.registerEntityRenderingHandler(LightSpell.class, new SpellRenderer());
        
        }
        
        
}

 

And the proxy gets called inside the load method that's inside my main class...

The load method looks like this

 

@Init
        public void load(FMLInitializationEvent event) {
                proxy.registerRenderers();
                this.GameRegistrys();
                this.Recipes();
                this.LanguageRegistrys();
        }

 

 

If I follow the code through I see that the RenderingRegistry.registerEntityRenderingHandler methods get processed and that all goes as planned. But when a lightSpell is created the doRender() is never called.

I know that the lightSpells are being created because they extend EntityThrowable and fire their onImpact methods just fine. They're just invisible in the world.

 

So if you find a mistake I'm making or there is a new method for registering for a render then please let me know.

Posted

I'm not sure, but try

EntityRegistry.registerModEntity(EntityYour.class, "uniqueStringName", 1, this, 64, 1, true);

isnstead of

registerGlobalEntityID

and place it in your mod load method.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

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