Jump to content

[1.14.4] Detect player using an item with default functionality

A Soulspark

Recommended Posts

Is it possible to detect when a player has used any item with its normal functionality (e.g. right-clicking with a Carrot on a stick, or right-clicking with an axe on logs to strip them)?

I tried PlayerInteractEvent.RightClickItem, PlayerInteractEvent.RightClickBlock, as well as LivingEntityUseItemEvent, to no avail. They either don't fire (like LivingEntityUseItem) or don't behave as I intended (the PlayerInteract ones)


[+] If it helps, the reason why I want this functionality is to implement a kind of extra enchantment, similar to Unbreaking, which prevents durability loss for a set amount of uses. So every time you use the item, it makes sure it's unbreakable until the enchantment runs off. By the way, if you have a better idea about how to prevent an item's durability loss, without using the Unbreakable tag, please let me know.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.