A-Game Posted February 14, 2020 Posted February 14, 2020 (edited) https://gist.github.com/TheAGamePlayer/a45043863beb5cfcc7cdeb249cdb6dcf I was wondering if it would be possible to use Deferred Register without RegistryObjects (such as the example above) without it having any potential issues. The reason I wanted to avoid using RegistryObjects was to prevent crashes such as putting them in a list of carvable fluids for a carver and getting nullPointerException errors. Is this possible? Or should I go back to using Registry Objects? Edited February 14, 2020 by A-Game Quote
A-Game Posted February 14, 2020 Author Posted February 14, 2020 https://gist.github.com/TheAGamePlayer/92d7cb6c3e8a968f0b8f0b0d1980eb30 Heres the Log Quote
A-Game Posted February 14, 2020 Author Posted February 14, 2020 https://gist.github.com/TheAGamePlayer/7eba140d3eb131c146d32067bac4e267 The Correct Registry Format https://gist.github.com/TheAGamePlayer/c6705673efb13a9f8a8e565b32c0f068 The Carver Quote
A-Game Posted February 14, 2020 Author Posted February 14, 2020 https://gist.github.com/TheAGamePlayer/a621bfd50610325c42b6dc65c205040d Even if I fix the carver, I still get this error (Removing setSeed methods from custom Surface Builders have no effect) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.