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    • 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • Ive tried to disable Foamfix but im not exactly sure where it is like thers a file in config called foam fix with the next info:  # Configuration file   client {     # Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]     B:clearCachesOnWorldUnload=true       # Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]     B:clearDuplicateModelRegistry=true       # Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]     B:deduplicateModelBakers=true       # Deduplicates baked models. The original feature. [default: true]     B:deduplicateModels=true       # The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]     I:deduplicateModelsMaxRecursion=9       # Disables texture animations. [default: false]     B:disableTextureAnimations=false       # Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]     B:initOptions=true       # Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]     B:jeiCreativeSearch=true       # Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]     B:modelLoaderCleanup=true       # Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]     B:wipeModelCache=true }     coremod {     # Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]     B:blacklistLibraryTransformers=true       # Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]     B:dynamicItemModels=true       # Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true]     B:fasterAirItemLookup=true       # Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]     B:fasterEntityLookup=true       # Speeds up the hopper's calculations. [default: true]     B:fasterHopper=true       # Optimizes blockstate property equals and hashCode methods. [default: true]     B:fasterPropertyComparisons=true       # Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]     B:fixWorldEntityCleanup=true       # Disables all coremod functionality. [default: false]     B:forceDisable=false       # The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200]     I:mobSpawnerCheckSpeed=10       # Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]     B:optimizedBlockPos=true       # Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]     B:patchChunkSerialization=true       # Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]     B:smallPropertyStorage=true }     debug {     # Should FoamFix count and list baked models during deduplication, per mod? [default: false]     B:countListBakedModels=false }     experimental {     # Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]     B:fasterEntityDataManager=false       # Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]     B:unpackBakedQuads=false }     general {     # Enable deduplication of redundant objects in memory. [default: true]     B:deduplicate=true }     ghostbuster {     # Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]     B:checkNonUnloadedWorldClients=true       # The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]     I:checkNonUnloadedWorldTimeout=60       # Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]     B:enableDebuggingWrapper=false       # For FoamFix debugging/development purposes only. [default: false]     B:nonUnloadedWorldsForceGCOnCheck=false       # Should beds be prevented from ghost chunkloading? [default: true]     B:patchBeds=true       # Should the /ghostbuster debugger show neighbor updates? [default: false]     B:wrapperShowsNeighborUpdates=false }     launchwrapper {     # Remove Launchwrapper package manifest map (which is not used anyway). [default: true]     B:removePackageManifestMap=true       # Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]     B:weakenResourceCache=true }     textures {     # If false, disables any patches from this category. [default: true]     B:enable=true       # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]     I:fasterAnimation=1       # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]     I:maxAnimationFramesForCache=256       # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]     I:maxAnimationMipLevel=-1 }     tweaks {     # Prevent redstone from causing light updates by removing its light level. [default: false]     B:disableRedstoneLight=false       # Do not delay lighting updates over other types of updates. [default: false]     B:immediateLightingUpdates=false }
    • Looks like a problem with Quark. Make sure it is up to date, talk to the author if it already is.
    • Wtf. That should not be possible. Please post a Git repo of your mod.
    • I've been running a modded 1.15.2 run and just got this crash. I've enchanted before without issue, but I enchanted a stone sword and attempted to hover over to see the enchants, and this report came up. From what I can tell it's a strange interaction between forge, optifine, quark, and apotheosis with enchantment, but I could be wrong, and I'm not sure if it's solely on the mod-side or something with forge. I wasn't able to find info on this crash on any of those mod pages, and I replicated the crash in the player inventory as well as the enchanting table GUI. Any help would be greatly appreciated!    
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