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Featured Replies

Posted

I want to make my block face the player when it is placed

here is the block code:


 

public class Not_Block extends Block {

    public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
    
    public Not_Block(Properties properties) {
        super(properties);
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH));
    }
    
    //sets the block to always be placed facing the player
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }
    
    @Override
    protected void fillStateContainer(Builder<Block, BlockState> builder) {
        builder.add(FACING);
    }
}

here is the line in EventBusSubscriber

 

@SubscribeEvent
    public static void onRegisterBlocks(RegistryEvent.Register<Block> event) {
        event.getRegistry().registerAll(
            setup(new Not_Block(Block.Properties.create(Material.ROCK)
            .hardnessAndResistance(3.0F,3.0F).sound(SoundType.STONE))
            , "not_block"));
    }  

 

here is the blockstates json 

{
    "variants": {
        "facing=north": { "model": "minecraftedu:block/not_block"}
        "facing=south": { "model": "minecraftedu:block/not_block", "y": 180 }
        "facing=east": { "model": "minecraftedu:block/not_block", "y": 270 }
        "facing=west": { "model": "minecraftedu:block/not_block", "y": 90 }   
        }
}

and here is the block json

{
    "parent": "block/cube",
    "textures": {
        "particle": "minecraftedu:block/not_block",
        "all": "minecraftedu:block/not_block"
    },
    "elements": [
        {
           "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "uv": [0,8, 16,16], "texture": "#all", "cullface": "down" },
                "up":    { "uv": [0,8, 16,16], "texture": "#all", "cullface": "up" },
                "north": { "uv": [0,0, 16,8], "texture": "#all", "cullface": "north" },
                "south": { "uv": [0,0, 16,8], "texture": "#all", "cullface": "south" },
                "west":  { "uv": [0,8, 16,16], "texture": "#all", "cullface": "west" },
                "east":  { "uv": [0,8, 16,16], "texture": "#all", "cullface": "east" }
            }
        }
    ]
}

 

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