Posted February 24, 20205 yr I want to make my block face the player when it is placed here is the block code: public class Not_Block extends Block { public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; public Not_Block(Properties properties) { super(properties); this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH)); } //sets the block to always be placed facing the player @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override protected void fillStateContainer(Builder<Block, BlockState> builder) { builder.add(FACING); } } here is the line in EventBusSubscriber @SubscribeEvent public static void onRegisterBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll( setup(new Not_Block(Block.Properties.create(Material.ROCK) .hardnessAndResistance(3.0F,3.0F).sound(SoundType.STONE)) , "not_block")); } here is the blockstates json { "variants": { "facing=north": { "model": "minecraftedu:block/not_block"} "facing=south": { "model": "minecraftedu:block/not_block", "y": 180 } "facing=east": { "model": "minecraftedu:block/not_block", "y": 270 } "facing=west": { "model": "minecraftedu:block/not_block", "y": 90 } } } and here is the block json { "parent": "block/cube", "textures": { "particle": "minecraftedu:block/not_block", "all": "minecraftedu:block/not_block" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [0,8, 16,16], "texture": "#all", "cullface": "down" }, "up": { "uv": [0,8, 16,16], "texture": "#all", "cullface": "up" }, "north": { "uv": [0,0, 16,8], "texture": "#all", "cullface": "north" }, "south": { "uv": [0,0, 16,8], "texture": "#all", "cullface": "south" }, "west": { "uv": [0,8, 16,16], "texture": "#all", "cullface": "west" }, "east": { "uv": [0,8, 16,16], "texture": "#all", "cullface": "east" } } } ] }
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