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FML can't load mods, or Forge server doesn't recognize them


Kayduxer

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Hi!

I'm hosting a Forge server with just 2 mods (Ultimate Car and Traverse, both downloaded from CurseForge). I'm using the build #2838 (client and server), because SpongePowered need it (anyway I tried with the most recent version, and with the recommended version, but I get the same results).

I have tried to solve the error by hosting the Forge on other (physical) servers, and I get the same error. I have also tried to connect from different computers (in case the problem was with my PC), but nothing changes.

The problem is that (if I do not misunderstand) the server is unable to identify the mods that the client has in use, this being the reason why access is prevented.

 

Images:

Screenshot_2020-02-27_08-05-54.thumb.png.4af897fb5105a5c3246f401e88a6f968.png

Screenshot_2020-02-27_08-06-19.thumb.png.a295795ccd16de111a1563bb0a51ac90.png

Screenshot_2020-02-27_08-06-43.thumb.png.93b25af76d5633641a15589c7e8fdd0c.png

 

Client logs:

launcher_log.txt

latest.log

debug.log

 

Server logs:

latest.log

debug.log

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