Jump to content

[1.14.4] Removing modifiers completely when not wearing custom armor


the_infamous_1

Recommended Posts

@Mod.EventBusSubscriber(modid = HardSteel.modid, bus = Mod.EventBusSubscriber.Bus.FORGE )
public final class ModEventSubscriber {

    @SubscribeEvent
    public void onEquipmentChangeEvent(LivingEquipmentChangeEvent event)
    {
        if(event.getEntityLiving() instanceof PlayerEntity)
        {
            PlayerEntity player = (PlayerEntity) event.getEntityLiving();
            ItemStack head = player.getItemStackFromSlot(EquipmentSlotType.HEAD);
            ItemStack chest = player.getItemStackFromSlot(EquipmentSlotType.CHEST);
            ItemStack legs = player.getItemStackFromSlot(EquipmentSlotType.LEGS);
            ItemStack feet = player.getItemStackFromSlot(EquipmentSlotType.FEET);

            if(player.getAttributes().getAttributeInstanceByName("generic.movementSpeed").getModifier(UUID.fromString("031cd58c-2529-4c7f-ad1b-ae48df68d2c8")) != null &&
                    head.isEmpty() && chest.isEmpty() && legs.isEmpty() && feet.isEmpty()){
                player.getAttributes().getAttributeInstanceByName("generic.movementSpeed").removeModifier(UUID.fromString("031cd58c-2529-4c7f-ad1b-ae48df68d2c8"));
            }
            if(player.getAttributes().getAttributeInstanceByName("generic.knockbackResistance").getModifier(UUID.fromString("0663661e-a7f6-4a73-84ba-1b8214fb6eec")) != null &&
                    head.isEmpty() && chest.isEmpty() && legs.isEmpty() && feet.isEmpty()){
                player.getAttributes().getAttributeInstanceByName("generic.knockbackResistance").removeModifier(UUID.fromString("0663661e-a7f6-4a73-84ba-1b8214fb6eec"));
            }
        }

I'm trying to make sure certain modifiers added by armor are completely removed when not wearing armor, as my modifiers decrease as the player removes armor but not when the player removes the last piece.

Link to comment
Share on other sites

The fix for this (or rather, the CORRECT way to do what I was trying to do) is to override getAttributeModifiers in the Armor class and then add the modifiers into that mapping system. Do not use onArmorTick in your Armor class for this purpose like I originally was doing.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Okay I got on the discord server and followed there steps and got it to start working, however the log is constantly being filled with this error code. It is creating additional copies of the config file, up to 5 copies.
    • I would like to force the pose of a living entity to a standing position (i.e. Pose.STANDING) when it is riding a certain vehicle. I have tried to call Entity#setPose every tick via LivingTickEvent, but the living entity remains in a sitting position. Here is my code: // I made it a low-priority event because I was wondering if the code should be executed at the end of each tick. @SubscribeEvent(priority = EventPriority.LOWEST) public static void livingTickEvent(LivingEvent.LivingTickEvent event) { LivingEntity livingEntity = event.getEntity(); if (!livingEntity.level.isClientSide && livingEntity.getVehicle() instanceof TheVehicle) { livingEntity.setPose(Pose.STANDING); } }   By the way, I am aware there is a setForcedPose method, but it's only for the Player class.
    • I am trying to get a Private Vault Hunters 3rd edition up and running. The server launched fine before I pasted the Vault+Hunters+3rd+Edition-Update-10.0.1_Server-Files Contents into the file I made for the server info. Then after I pasted it I get the log information in the spoiler. I don't understand what I'm looking at. I'm using Forge 1.18.2, I also downloaded the most recent version of JDK.
    • Hey, my friends put together a custom modpack to use and asked me to set up a server to run it. Problem is, they didn't think to log which mods where client side only and which worked server side. Naturally, I only found this out when I actually attempted to run said server. There's quite a long list of them and, frankly, I have no idea which are causing the problem. I just run servers and install modpacks, not curate them. If anyone could help me identify the problem and what's causing the error, it would be greatly appreciated.   To make things a bit easier, I'm running the server in a docker container on a Ubuntu 20.04 server installation. Also, I'm using Java 17 and Forge ver 1.19.2 release 43.2.8 as that is the same version as the modpack, so everything should be working. Again, any help would be really appreciated. latest log: https://pastebin.com/f95NC0X7 All mods installed: https://pastebin.com/xy8d55kJ
    • I'm trying to install Forge for 1.12.2. The installer runs properly and says it installed forged succesfully, but when I go into the launcher there is no Forge profile and forge isn't in the version list when cresting a custom profile. In the versions folder in .minecraft the forge 1.12.2 folder is there, but it only has the .json file, it seems that the installer is not actually getting the .jar file. I tried with both the recommended and latest installers. I also tried downloading the universal .jar directly and pasting it into the versions folder but that didn't work either.   Installer log: JVM info: Oracle Corporation - 1.8.0_371 - 25.371-b11 java.net.preferIPv4Stack=true Found java version 1.8.0_371 Extracting json Considering minecraft client jar Downloading libraries Found 0 additional library directories Considering library net.minecraftforge:forge:1.12.2-14.23.5.2859   File exists: Checksum validated. Considering library org.ow2.asm:asm-debug-all:5.2   File exists: Checksum validated. Considering library net.minecraft:launchwrapper:1.12   File exists: Checksum validated. Considering library org.jline:jline:3.5.1   File exists: Checksum validated. Considering library com.typesafe.akka:akka-actor_2.11:2.3.3   File exists: Checksum validated. Considering library com.typesafe:config:1.2.1   File exists: Checksum validated. Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0   File exists: Checksum validated. Considering library org.scala-lang:scala-compiler:2.11.1   File exists: Checksum validated. Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2_mc   File exists: Checksum validated. Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2_mc   File exists: Checksum validated. Considering library org.scala-lang:scala-library:2.11.1   File exists: Checksum validated. Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1   File exists: Checksum validated. Considering library org.scala-lang:scala-reflect:2.11.1   File exists: Checksum validated. Considering library org.scala-lang:scala-swing_2.11:1.0.1   File exists: Checksum validated. Considering library org.scala-lang:scala-xml_2.11:1.0.2   File exists: Checksum validated. Considering library lzma:lzma:0.0.1   File exists: Checksum validated. Considering library java3d:vecmath:1.5.2   File exists: Checksum validated. Considering library net.sf.trove4j:trove4j:3.0.3   File exists: Checksum validated. Considering library org.apache.maven:maven-artifact:3.5.3   File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:5.0.3   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-api:2.15.0   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-core:2.15.0   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-slf4j18-impl:2.15.0   File exists: Checksum validated. Building Processors Injecting profile Finished!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.