Posted March 1, 20205 yr I created a set of custom potions and they automatically worked with vanilla items (potion bottles and tipped arrows) as intended. However, the items' translation keys that involve my custom potion effects do not use the namespace of my mod. It makes sense as it's still a vanilla item, but it opens the door to potential conflicts. One solution would be to simply use my mod id in my registry names, but that feel pretty sloppy. Any good workarounds, or should I just ignore it for now? I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
March 2, 20205 yr Author 5 hours ago, diesieben07 said: The Potion constructor has a baseName parameter, you can use it to specify a custom translation key postfix and include your ModID there without affecting your registry name. Ah, so that's what that's for, not sure how I missed that. Thanks once again! I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
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