Posted March 2, 20205 yr Hi What I want is not a TileEntitySpecialRender, but a renderer for my block. A TileEntity is overkill and would only result in unnecessary lag as it will be used as a building block, a special render on the client for my block would suffice. My question is how I would go about that in 1.14, from creating a rendering class and attaching it to the client to tell it to render this on my block. This cannot be done with JSON files as far as I can tell. This render needs to be dynamic with animations and such, a lighting bolt coming off of it from time to time for example.
March 2, 20205 yr Author 11 minutes ago, diesieben07 said: Dynamic rendering (i.e. animations) requires a tile entity. So there is no way of doing it without a TileEntity?
March 3, 20205 yr Regarding "unnecessary lag": if the sole reason for a tile entity is for rendering, your TE does not need to tick and thus won't produce any lag. Technically, the presence of any tile entities in a chunk mean a little more work to load the chunk, but if you have enough instances of your TE in a chunk to cause loading performance issues, then you probably also have enough to murder client performance with all the rendering that's going on. tl;dr non-ticking tile entities produce zero lag unless you grossly abuse the feature.
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