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Custom Tree Code Issue


Creepy27

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Hi, I´m having a little problem with custom trees code in eclipse.

Everything it´s fine, no errors or bugs in the code

Minecraft loads with no errors

But when the custom sapling grows (naturally or bonemealed) spawn a vanilla oak tree

Any ideas of what´s wrong?

 

here is the code that should generate a custom tree (i think), instead of the oak one-

 

package food.mod.world.gen.generators;

 

import java.util.Random;

import food.mod.init.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraftforge.common.IPlantable;

 

public class WorldGenBananaTrees extends WorldGenAbstractTree 
{
    public static final IBlockState LOG = ModBlocks.BANANA_LOG.getDefaultState();
    public static final IBlockState LEAF = ModBlocks.BANANA_LEAVES_BLOCK.getDefaultState();
    
    private final int minHeight;
    
    public WorldGenBananaTrees() 
    {
        super(false);
        this.minHeight = 5;
    }

    @Override
    public boolean generate(World world, Random rand, BlockPos pos) 
    {
        int height = this.minHeight + rand.nextInt(3);
        boolean flag = true;
        
        int x = pos.getX();
        int y = pos.getY();
        int z = pos.getZ();
        
        for(int yPos = y; yPos <= y + 1 + height; yPos++)
        {
            int b0 = 2;
            if(yPos == y) b0 = 1;
            if(yPos >= y + 1 + height - 2) b0 = 2;
            
            BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
            
            for(int xPos = x - b0; xPos <= x + b0 && flag; xPos++)
            {
                for(int zPos = z - b0; zPos <- z + b0 && flag; zPos++)
                {
                    if(yPos >= 0 && yPos < world.getHeight())
                    {
                        if(!this.isReplaceable(world, new BlockPos(xPos, yPos, zPos)))
                        {
                            flag = false;
                        }
                    }
                    else
                    {
                        flag = false;
                    }
                }
            }
        }
        
        if(!flag)
        {
            return false;
        }
        else
        {
            BlockPos down = pos.down();
            IBlockState state = world.getBlockState(down);
            boolean isSoil = state.getBlock().canSustainPlant(state, world, down, EnumFacing.UP, (IPlantable) Blocks.SAPLING);
            
            if(isSoil && y < world.getHeight() - height - 1)
            {
                state.getBlock().onPlantGrow(state, world, down, pos);
                
                for(int yPos = y - 3 + height; yPos <= y + height; yPos++)
                {
                    int b1 = yPos - (y + height);
                    int b2 = 1 - b1 / 2;
                    
                    for(int xPos = x - b2; xPos <= x + b2; xPos++)
                    {
                        int b3 = xPos - x;
                        for(int zPos = z - b2; zPos <= z + b2; zPos++)
                        {
                            int b4 = zPos - z;
                            if(Math.abs(b3) != b2 || Math.abs(b4) != b2 || rand.nextInt(2) != 0 && b1 != 0)
                            {
                                BlockPos treePos = new BlockPos(xPos, yPos, zPos);
                                IBlockState treeState = world.getBlockState(treePos);
                                if(treeState.getBlock().isAir(treeState, world, treePos) || treeState.getBlock().isAir(treeState, world, treePos))
                                {
                                    this.setBlockAndNotifyAdequately(world, treePos, LEAF);
                                    this.setBlockAndNotifyAdequately(world, treePos.add(0, -0.25 * height, 0), LEAF);
                                    this.setBlockAndNotifyAdequately(world, treePos.add(0, -0.5 * height, 0), LEAF);
                                }
                            }
                        }
                    }
                }
                
                for(int logHeight = 0; logHeight < height; logHeight++)
                {
                    BlockPos up = pos.up(logHeight);
                    IBlockState logState = world.getBlockState(up);
                    
                    if(logState.getBlock().isAir(logState, world, up) || logState.getBlock().isLeaves(logState, world, up))
                    {
                        this.setBlockAndNotifyAdequately(world, pos.up(logHeight), LOG);
                    }
                }
                
                return true;
            }
        }
        
        return true;
    }    
    
    @Override
    protected boolean canGrowInto(Block blockType)
    {
        Material material = blockType.getDefaultState().getMaterial();
        return material == Material.AIR || material == Material.LEAVES || material == Material.GROUND || blockType == Blocks.GRASS || blockType == Blocks.DIRT || blockType == Blocks.LOG || blockType == Blocks.LOG2 || blockType == Blocks.SAPLING || blockType == Blocks.VINE;
  
    }
}

Edited by Creepy27
grammatical errors, didn´t put the code, to ask for help
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