Jump to content

[1.15.2] How to add a camera zoom like vanilla bow on aim?


Recommended Posts

Posted

I'm trying to add a long bow, as in the better archery 1.6.3 (last) mod. The versions are very different, which greatly complicates the study of its source code. I added my class ModBowItem inheriting from ShootableItem. It almost completely repeats Vanilla BowItem, but allows you to adjust the damage, arrow speed and pull time. The item has a model, texture (temporarily from the original mod).

It is necessary: add a camera zoom when aiming, like vanilla bow; repair enchantments.

What I would like from you: tell me which classes are responsible for these functions or better attach the examples, because I could not find; if I'm doing something wrong (anywhere in the mod), tell me about it.

 

I'm tired of decompiling mods for clues ...

I cannot inherit from BowItem, because in it the method of calculating velocity is static and I can’t access the properties of the class in it.

REPOSITORY

If I helped you, don't forget like. I'm using a translator, sorry.

Posted

Perhaps the net.minecraft.client.renderer.FirstPersonRenderer class is responsible for this. Line 260, renderItemInFirstPerson (-) method. Line 330 Case: BOW
How can I replace the renderer with my own? Is there a corresponding event in which I could replace the renderer? What do i need to do? I am still not sure if this is what I am looking for. But I would like to try to duplicate this case for my longbow and see the result. But I do not know how to make the game use my renderer.

If I helped you, don't forget like. I'm using a translator, sorry.

Posted

The bow has a getUseAction (ItemStack stack) method that returns an action that switches the case to renderItemInFirstPerson (-) net.minecraft.client.renderer.FirstPersonRenderer. My class, like the vanilla bow, returns the bow action, but the renderer does not change the field of view for some reason. Perhaps the case does not work, I will try to check it. Any ideas?

If I helped you, don't forget like. I'm using a translator, sorry.

Posted (edited)

This thing works correctly, it turns the bow in the hand when pulling. You can change the action on NONE and make sure. I continue to search further. I hope my monologue will help someone in the future.

I'm still waiting for a clue which event will help me replace the renderer (for the future).

Edited by Torq

If I helped you, don't forget like. I'm using a translator, sorry.

Posted (edited)

Looking at some old (1.12.2) code from redstoneflux, I traced its fov changes back to cofhcore. In there, they subscribe to the FOVUpdateEvent, and test if the active itemstack's item is an instance of their modded bow. The event given by the subscription has a method to setNewFov, where they take the current fov, and subtract off (the bow's "progress" (how far the bow is pulled back) squared, times an arbitrary modifier, aka "zoom").

Hopefully this transfers over to 1.15 more easily, but even if it doesn't, that should at least provide some more insight about what to do.

 

related links:
FOVUpdateEvent:
https://github.com/CoFH/CoFHCore/blob/dbab6db4bfa90dd0a4bb801330620dc34a0392a9/src/main/java/cofh/core/proxy/EventHandlerClient.java

Bow:
https://github.com/CoFH/CoFHCore/blob/1.12/src/main/java/cofh/core/item/tool/ItemBowCore.java

Edited by _Bedrockbreaker_
Added links for info
  • Thanks 1

Professional Hot Garbage Programmer.

https://github.com/Bedrockbreaker/

Posted (edited)

Their method doesn’t work, I don’t understand why ... I recorded changes in the repository, you can see the history of changes in the github so that you don’t look for a long time. It will also help you quickly compare my code and theirs.

 

Edited by Torq

If I helped you, don't forget like. I'm using a translator, sorry.

Posted (edited)

For some reason, the repository was closed ... It used to be a paid option, but now no) I opened the repository and checked access from another device (not logged in).

upd*  I forgot to add annotations over classes. The event in which the ore is recorded works again. The field of view update event does not work, the logger does not write anything (I deleted it in the commit).
EventHandler
Bow
FOV Update Interface

Edited by Torq
update info

If I helped you, don't forget like. I'm using a translator, sorry.

Posted

I found vanilla code in AbstractClientPlayerEntity line124 getFovModifier. I checked the calls of vanilla methods in a chain, an event is generated at the end, but the method that is subscribed to this event does not work ...

If I helped you, don't forget like. I'm using a translator, sorry.

Posted

I thought that was the point. For a long time I did not practice programming with normal object orientation programming (hello python). In CoFHCore 1.12, the methods are not static, I thought so. There was an idea that the problem is the lack of an instance, but I can’t think it through to the end. I changed the method to static, it still does not work) I inserted a line with a logger, but there is nothing in the log.

If I helped you, don't forget like. I'm using a translator, sorry.

Posted (edited)

Why then in the TorqMod class ore is registered? Is the correct event bus there?

TorqMod

Edited by Torq

If I helped you, don't forget like. I'm using a translator, sorry.

Posted (edited)

Registry events (and lifecycle events, config events etc.) are fired on the mod bus (anything to do with your mod).

Game events (player interaction, damage, crafting etc.) are fired on the forge bus.

 

If you aren't sure, it usually tells you which bus to use in the javadoc for the event.

Edited by Alpvax
Posted

I tried changing the bus and the method to static, but separately, this did not work)) Thank you, now everything works, but it moves closer than necessary. I will watch what it is connected with.

Thank you for explaining how event buses differ.

If I helped you, don't forget like. I'm using a translator, sorry.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.