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Replacement of the deprecated GlStateManager.color4f [1.15.2]


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In my rewrite of my old DeepNetherMod I'm currently trying to recreate the render class of the "shadow entity" from my old mod

which looked like this:



The code that I used to tint the ghosts and make them transparent looked like this:

	public void doRender(EntityShadow entity, double x, double y, double z, float entityYaw, float partialTicks) 
		GlStateManager.color(0.2f, 0.2f, 1.0f, entity.getTransparency());
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
		GlStateManager.color(1.0f, 1.0f, 1.0f, 0.5f);


The code I used in my rewrite was:

		GlStateManager.color4f(0.2f, 0.2f, 1.0f, 1.0f);
		super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);

But the rendered entity wasn't tinted or transparent:




What did I do wrong?

By the way, the methods that I previously used to tint my entity and make it transparent is now deprecated...

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Thanks. It's now working:


public void render(ShadowEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
	float r = 0.2f;
	float g = 0.2f;
	float b = 1.0f;
	float a = entityIn.getTransparency();
	// Some vanilla code		
	this.entityModel.render(matrixStackIn, ivertexbuilder, packedLightIn, i, r, g, b, flag1 ? 0.15F*a : a);
	// More vanilla code

	// Enable transparency
	   protected RenderType func_230042_a_(ShadowEntity p_230042_1_, boolean p_230042_2_, boolean p_230042_3_) {
	      ResourceLocation resourcelocation = this.getEntityTexture(p_230042_1_);
	      if (p_230042_3_) {
	         return RenderType.getEntityTranslucent(resourcelocation);
	      } else if (p_230042_2_) {
	         return RenderType.getEntityTranslucent(resourcelocation);
	      } else {
	         return p_230042_1_.isGlowing() ? RenderType.getOutline(resourcelocation) : null;



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