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[1.15.2] Config files not reading changes from any value after the first


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Posted (edited)

I have added config files to my mod, however only the first value in each can be changed

 

For example one of my configs looks like this:

[dodge]
	#The time it takes for your dodge to refresh. 
	#Note that this value must be an integer (whole number) that is 2 or higher, or else things will not fire properly. 
	#Default: 4
	#Range: 2 ~ 20
	cooldown_time = 4
	#Whether or not you have to be touching the ground to dodge. 
	#Without this enabled the dodge ability can be used like a dash whilst jumping, which may be overpowered. 
	#Default: true
	requires_ground = false

And no matter what I do to requires_ground, it always will equal its default value, however I can change cooldown_time.

 

 

Here is my Config builder:

@Mod.EventBusSubscriber
public class Config {
	private static final ForgeConfigSpec.Builder server_builder = new ForgeConfigSpec.Builder();
	public static final ForgeConfigSpec server_config;
	
	private static final ForgeConfigSpec.Builder client_builder = new ForgeConfigSpec.Builder();
	public static final ForgeConfigSpec client_config;
	
	static {
		DodgeConfig.init(server_builder, client_builder);
		
		server_config = server_builder.build();
		client_config = client_builder.build();
	}
	
	public static void loadConfig(ForgeConfigSpec config, String path) {
		Dodge.LOGGER.info("Loading config: " + path);
		final CommentedFileConfig file = CommentedFileConfig.builder(new File(path)).sync().autosave().writingMode(WritingMode.REPLACE).build();
		Dodge.LOGGER.info("Built config: " + path);
		file.load();
		Dodge.LOGGER.info("Loaded config: " + path);
		config.setConfig(file);
	}
}

 

And here is my Config:

public class DodgeConfig {
	public static ForgeConfigSpec.IntValue cooldown_time;
	public static ForgeConfigSpec.BooleanValue requires_ground;
	
	public static void init(ForgeConfigSpec.Builder server, ForgeConfigSpec.Builder client) {
		server.comment("dodge config");
		
		cooldown_time = server
				.comment("The time it takes for your dodge to refresh. \nNote that this value must be an integer (whole number) that is 2 or higher, or else things will not fire properly. \nDefault: 4")
				.defineInRange("dodge.cooldown_time", 4, 2, 20);
		
		requires_ground = server
				.comment("Whether or not you have to be touching the ground to dodge. \nWithout this enabled the dodge ability can be used like a dash whilst jumping, which may be overpowered. \nDefault: true")
				.define("dodge.requires_ground", false);
	}
}

 

It is also worth noting that I have updated my DodgeConfig class and deleted my server-config.toml, however upon running minecraft server-config.toml reverts to how it was before I applied my changes.

 

I'm so confused so any help would be greatly appreciated.

 

Alternatively, if you know a better way to create a config in1.15.2 please share!

Edited by ultra_reemun
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