Posted May 11, 201312 yr I have a PlayerInformation class that extends IExtendedEntityProperties, but whenever I log off a world, and then open it again, the data that should have been stored hasn't been. Now I am not sure if it is the reading, the writing, or both, or if I am doing it wrong.. So could I please have some help? Link to code: https://github.com/ModderPenguin/MinePG/blob/master/source/minepg/rpg_common/rpg/playerinfo/PlayerInformation.java -Mew I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
May 12, 201312 yr Author Oh shoot. How would I do this? I knew I had missed some sort of syncing issues... And what do you mean, "Debug messages"? a system.out line? -Mew I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
May 12, 201312 yr Author Do some testing: add debug messages in the read/write methods to check if they are called. Also note that the data won't be accessible on the client-side unless you sync it via packets. I ran some debug messages through and they are saving and reading the data, its just not the correct data. I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
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