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[1.15.2] Adding a custom particle


squidlex

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Figured it out for my needs at least, here's my code should anyone need it:

 

@EventBusSubscriber(modid = Combat.MODID)
public class ModParticleTypes {
	
	public static final IParticleData SHURIKEN_PARTICLE = new BlockParticleData(ParticleTypes.BLOCK, Blocks.IRON_BLOCK.getDefaultState());

}

 

 

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