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[1.14.4] (Solved) Custom torch blocks have solid hitboxes.


DJKnarnia

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I have built a custom torch type by extending the vanilla TorchBlock class (I am aware I will also need to handle the WallTorchBlock class at some point),  The issue I am quite literally running into is that the torch blocks are solid.  They are not full blocks, rather their hitbox matches their model.  I am just confused why the blocks seem to have taken on a new property when I haven't made any changes to their base class as far as I can tell.  Is there an additional step I am not seeing here?

 

I pulled the getCollisonBoundingBoxFromPool() method from an old forum post here, but I doubt it is still viable given the age of that post.

 

package djknarnia.abyssal.block;

import net.minecraft.block.TorchBlock;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.world.World;


public class FlareBlock extends TorchBlock {

	public FlareBlock(Properties properties) {
		super(properties);
	}
	
  /*
	public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int wx, int wy, int wz) {
		return null;
	}
	*/
}

 

https://github.com/DJKnarnia/Abyssal-Minecraft-Mod

 

Edited by DJKnarnia
Problem was solved.
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I actually appear to have solved the problem.  The issue was the material I had set on the block when registering them.  I copied over the properties of the torch block directly and the block began behaving properly.

 

BlockList.flare = (FlareBlock) new FlareBlock(TorchBlock.Properties.from(Blocks.TORCH)).setRegistryName(location("flare")),

 

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