Posted April 16, 20205 yr Hello I´m creating a slab out of glazed terracotta and want to make it show the following placing-behavior: it should show a horizontal rotated model matching to the player´s view-direction, combined with the common way to choose up or down or double-slab-variant. My blockstate-json is ready (It holds all possible combinations of direction and slab-type = 12 variants). But i have a problem with the new class, that extends SlabBlock. How must i setup the getStateForPlacement function for this? Edit: I founfd the solution: At fitst i applied the horizontal rotation, as i did it as the only blockstate in another mod. Now i found out, that i hat to copx the content of getStateForPlacement and added the rotation to the two blockstate-defiition-lines in there. Now it works. But now i have a question about stairs out of glazed terracotta: Is there any way for the player to choose model-rotation and texture rotation separate? It maybe able to add more model jsons to cover all combinations of shape and texture-rotation (24 models instead of 3) and apply them all to different blockstate-combinations in the blockstate-json. But i´m not sure, how the player can handle all theese variants ingame... Ani idea? Edited April 17, 20205 yr by Drachenbauer
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.