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[1.15.2] Getting sprite from texture atlas


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I'm trying to register a sprite to a Texture Atlas to draw later on.  Here is my stitching code:

@Mod.EventBusSubscriber(modid = MODID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD)
public class SymbolTextures {

    public static final ResourceLocation DEBUG = new ResourceLocation(MODID , "textures/symbols/symbol_x.png");

    public static void onStitchEvent(TextureStitchEvent.Pre event)
        ResourceLocation stitching = event.getMap().getTextureLocation();

        //TODO do this programmatically from registry
        boolean added = event.addSprite(DEBUG);



(added ends up as true here)


And here is where I'm trying to grab it:

    public static void renderSymbol(DrawnSymbol symbol, MatrixStack matrix)
        assert Minecraft.getInstance().world != null;

        IRenderTypeBuffer buffer = Minecraft.getInstance().getRenderTypeBuffers().getBufferSource();
        IVertexBuilder builder = buffer.getBuffer(RenderType.getTranslucent());
        TextureAtlasSprite sprite = Minecraft.getInstance().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(symbol.getTexture());


in this case, symbol.getTexture() will return SymbolTextures.DEBUG.  I only ever get "minecraft:missingno" returned as sprite.  Does anybody have some experience with this?  Am I doing something wrong?

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