Posted April 19, 20205 yr Hi all, so I upgraded my mod and it all went pretty well except for most of the function names from external libraries not updating. As an example, in my old mod I was using GlStateManager.pushMatrix(); And it had no issue finding this method. However, now it's unable to find it. After looking int the GlStateManager I found: public static void func_227626_N_() { RenderSystem.assertThread(RenderSystem::isOnRenderThread); GL11.glPushMatrix(); } which is the method/function and I am sure if I changed it it would work, but how do I get the old mappings back please??? Also, the same happens with playerEntity.getPosX() which used to call public final double getPosX() { return this.posX; } from the Entity class ================================================================================================ Turns out I forgot to update the mapping in the build.gradle Edited April 19, 20205 yr by M1ntcraft3r
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