Jump to content

[1.15.2] Is there anyway to safely remove a basegame enchantment


squidlex

Recommended Posts

2 minutes ago, diesieben07 said:

Create your own EnchantmentType using EnchantmentType.create with a Predicate that always returns false. Make sure to include your ModID in the name.

Then set Enchantment#type to your newly created EnchantmentType for Enchantments.INFINITY.

This should (I didn't test this) make it impossible to apply the infinity enchantment to anything.

This should also remove the enchanted book from the creative tab, as they only list specific enchantment types. Unfortunately there is no easy way to also remove it from the search tab.

But for survival, this should make the enchantment unobtainable.

Wow, thank you for such an in depth response!

 

I'll get to work on testing it out ?

Link to comment
Share on other sites

43 minutes ago, diesieben07 said:

Create your own EnchantmentType using EnchantmentType.create with a Predicate that always returns false. Make sure to include your ModID in the name.

Then set Enchantment#type to your newly created EnchantmentType for Enchantments.INFINITY.

This should (I didn't test this) make it impossible to apply the infinity enchantment to anything.

This should also remove the enchanted book from the creative tab, as they only list specific enchantment types. Unfortunately there is no easy way to also remove it from the search tab.

But for survival, this should make the enchantment unobtainable.

Can confirm this works, thank you very much : )

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • How to fix file server-1.20.1-20230612.114412-srg.jar  
    • Just a few months ago I was creating my own plugin for Minecraft 1.20.2 spigot that did the same thing, but the skins were not saved, if you can understand this code that I made a long time ago it may help you.   //This is a class method private static String APIRequest(String value, String url, String toSearch) { try { URL api = new URL(url + value); HttpURLConnection connection = (HttpURLConnection) api.openConnection(); connection.setRequestMethod("GET"); int responseCode = connection.getResponseCode(); if (responseCode == HttpURLConnection.HTTP_OK) { BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream())); StringBuilder response = new StringBuilder(); for (String responseChar; (responseChar = reader.readLine()) != null; ) response.append(responseChar); reader.close(); JSONObject responseObject = new JSONObject(response.toString()); if (!toSearch.equals("id")) return responseObject .getJSONArray("properties") .getJSONObject(0) .getString("value"); else return responseObject.getString("id"); } else { AntiGianka.ConsoleMessage(ChatColor.RED, String.format( "Could not get %s. Response code: %s", ((toSearch.equals("id")) ? "UUID" : "texture"), responseCode )); } } catch (MalformedURLException error) { AntiGianka.ConsoleMessage(ChatColor.RED, "An error occurred while trying to access the URL. Error: " + error); } catch (IOException error) { AntiGianka.ConsoleMessage(ChatColor.RED, "An error occurred while attempting to connect to the URL. Error: " + error); } return ""; } //other class method private void SkinGetter() { String uuid; String textureCoded; if ((uuid = APIRequest(args[0], "https://api.mojang.com/users/profiles/minecraft/", "id")).isEmpty() || (textureCoded = APIRequest(uuid, "https://sessionserver.mojang.com/session/minecraft/profile/", "value")).isEmpty() ) sender.sendMessage(ChatColor.RED + String.format( "An error has occurred while trying to obtain the %s player skin, please check if the name %s is spelled correctly or try again later.", args[0], args[0] ) ); else SkinSetter(textureCoded); } //other more private void SkinSetter(String textureCoded) { JSONObject profile = new JSONObject(new String(Base64.getDecoder().decode(textureCoded))); try { URL textureUrl = new URL(profile.getJSONObject("textures"). getJSONObject("SKIN"). getString("url")); if (sender instanceof Player && args.length == 1) { PlayerTextures playerTextures = ((Player) sender).getPlayerProfile().getTextures(); playerTextures.setSkin(textureUrl); ((Player) sender).getPlayerProfile().setTextures(playerTextures); if (((Player) sender).getPlayerProfile().getTextures().getSkin() != null) sender.sendMessage(((Player) sender).getPlayerProfile().getTextures().getSkin().toString()); else sender.sendMessage("Null"); sender.sendMessage("Skin changed successfully.a"); } else { } AntiGianka.ConsoleMessage(ChatColor.GREEN, "Skin command executed successfully."); } catch (MalformedURLException error) { sender.sendMessage(ChatColor.RED + String.format( "An error has occurred while trying to obtain the %s player skin, please check if the name %s is spelled correctly or try again later.", args[0], args[0] ) ); AntiGianka.ConsoleMessage(ChatColor.RED, "An error occurred while trying to access the URL. Error: " + error); } }  
    • Use /locate structure The chat should show all available structures as suggestion For the Ancient City it is /locate structure ancient_city
    • So does it work without this mod? Did you test it with other builds?
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.