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How to use NBTTagCompounds


Mew

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Like the title states, how? I want to set my own .dat file or something like that with custom information stored in it. How would I go about doing this?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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You don't need to. Just use Entity.getEntityData() to get an NBTTagCompound. Then you can set your own custom tags (data) by calling methods on that object, like setString for example. Then you can use getString (or getInteger, or getIntArray, etc.) to get your custom data back.

 

For another way to do it, check out this: http://www.minecraftforge.net/wiki/How_to_use_NBT_Tag_Compound

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You don't need to. Just use Entity.getEntityData() to get an NBTTagCompound. Then you can set your own custom tags (data) by calling methods on that object, like setString for example. Then you can use getString (or getInteger, or getIntArray, etc.) to get your custom data back.

 

For another way to do it, check out this: http://www.minecraftforge.net/wiki/How_to_use_NBT_Tag_Compound

 

Thanks! But what I really wanted was something to do with IExtendedEntityProperties... Is there a tutorial on that?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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IExtendedEntityProperties allows you to easily attach data to any entity without the overhead of NBTTagCompounds. Especially if you're storing quite a bit of data getEntityData can be a hassle (and also a bit performance intensive since every single get operation causes a HashMap lookup).

 

How to use it:

1. Make a new class implementing IExtendedEntityProperties. Store any data you want via fields in that class. Write them in writeToNbt and read them in loadFromNbt. These are called automatically at the appropriate time.

2. Subscribe to EntityEvent.EntityConstructing. Check if the entity being constructed is the type of entity you want to attach data to.

3. In the event handler use entity.registerExtendedProperties("someUniqueIdentifierEgModid", new YourDataClass()) to register your properties.

4. From now on whenever you need the data back use (YourDataClass)entity.getExtendedProperties("someUniqueIdentifierEgModid") and then access it's data.

 

(Method names might not be 100% correct as I wrote this without eclipse open).

 

hope that helps :)

 

Well it helps ALOT, except for the fact, how do I then call a method I have created that gets a field? Such as I have the method, getRandomString(); that return a string. How do I call that method?

 

I thought something like this:

(YourDataClass)entity.getExtendedProperties("someUniqueIdentifierEgModid").getRandomString(); but it didn't recognise the method. Do I have to make the methods static?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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You need more parentheses. ((YourDataClass)entity.getExtendedProperties("identifier")).getRandomString();

 

How would I do this in this method?

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler,
            INetworkManager manager) {
        
    }

 

What I have at the moment ALWAYS has the players class string set as as "". Even though I know it's saving the data to the NBT.

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler,
            INetworkManager manager) {
        PlayerInformation playerInfo = PlayerInformation.forPlayer((EntityPlayerMP)player);
        if (playerInfo.getPlayersClass() == "") {
            ((EntityPlayerMP) player).openGui(RPG.instance,
                    EnumGui.LoreStartingPage.getIndex(),
                    ((EntityPlayerMP) player).worldObj, 0, 0, 0);
        }// else {
            //((EntityPlayerMP) player)
                    //.sendChatToPlayer("<Mysterious Voice> Welcome back master "
                            //+ playerInfo.getPlayersClass());
        //}

        if (SoundLoader.didSoundsLoad == true) {
            ((EntityPlayerMP) player)
                    .sendChatToPlayer("[MinePG Sound Loader] Loaded Sounds Successfully");
        } else if (SoundLoader.didSoundsLoad == false) {
            ((EntityPlayerMP) player)
                    .sendChatToPlayer("[MinePG Sound Loader] Failed to load one or more sounds");
        }
    }

 

So how would I change my method to suit the needs of the if() statement?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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No, the playersClass string is in the PlayerInformation class. So how do I compare strings properly?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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oops... I am such a fail at looking :/

 

and um, how and when would I send my packet?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Ok. I have where I change the value here:

 

switch (button.id) {
        case 0:
            playerInfo.setPlayersClass("Archer");
            playerInfo.setCurrency(20);
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    ArcherWeapons.bowTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    ArcherWeapons.arrowTraining, 32));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.tunicTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.legsTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.bootsTraining, 1));
            break;
        case 1:
            playerInfo.setPlayersClass("Mage");
            playerInfo.setCurrency(20);
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    MageWeapons.staffTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    MageArmor.hatTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    MageArmor.robeTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    MageArmor.sandalsTraining, 1));
            break;
        case 2:
            playerInfo.setPlayersClass("Warrior");
            playerInfo.setCurrency(20);
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    WarriorWeapons.swordTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    WarriorArmor.helmetTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    WarriorArmor.cuirassTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    WarriorArmor.greavesTraining, 1));
            mc.thePlayer.inventory.addItemStackToInventory(new ItemStack(
                    WarriorArmor.sabatonsTraining, 1));
            break;
        }

 

That is where it is all done. This is inside the onButtonClicked() or whatever its called.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Uhh, the items ARE usuable. And I have a packet for the playerinformation, but i don't have one for buttons :/ what kind of packet would that be?

 

And, just to make sure that the items are usuable, how do I make it server side?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Share on other sites

How do I do it server side?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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What I meant was, how do I tell the code to do it server side?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Okay. I think I understand now. I make a packet for the button, and then, depending on the button id, add stuff to the players inventory and stuff like INSIDE the packet? in the execute() method?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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This is what is inside a typical packet of mine:

package rpg.network.packet;

import net.minecraft.entity.player.EntityPlayer;

import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;

import cpw.mods.fml.relauncher.Side;


public class PacketChangeClass extends MinePGPacket {

    @Override
    protected void execute(EntityPlayer player, Side side) {
        
    }

    @Override
    protected void readData(ByteArrayDataInput in) {
        
    }

    @Override
    protected void writeData(ByteArrayDataOutput out) {
        
    }

}

 

The execute method is wat actually does stuff...

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Well, I tried putting stuff in the execute() method, but it didn't work. I am completely lost...

 

I will reexplain what I am trying to do so that you can give me a detailed explanation of what to do.

 

I am making an RPG mod that has classes (e.g. Archer, Mage, Warrior) and that is set in a GUI that opens when the player opens the world. But my problem is that I can only save the players class for the time the world is open, but as soon as you quit the world, the variable gets reset. So I tired using the IExtendedEntityProperties, and that STILL doesn't seem to be working for saving the variable. I also only want to open the GUI when the world is a new one, and not already loaded once.

 

So my new, revised question is: How would I do above mentioned?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Yeah, sorry. I know I can be a bit of an idiot and a bit slow witted at times, sorry.

 

Here is the code I now have for the GUI in relation to the execute() method:

package rpg.client.gui;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.item.Item;
import net.minecraftforge.common.MinecraftForge;
import rpg.BaseClassList;
import rpg.client.HudOverlayHandler;
import rpg.gui.ContainerEmpty;
import rpg.network.packet.PacketChoseArcher;
import rpg.network.packet.PacketChoseMage;
import rpg.network.packet.PacketChoseWarrior;
import rpg.playerinfo.PlayerInformation;

public class GuiChooseClass extends GuiContainer {

    String[] starterList;
    Item item;

    public GuiChooseClass() {
        super(new ContainerEmpty());
        starterList = BaseClassList.getStarterStringList();
    }
   
    @Override
    @SuppressWarnings("unchecked")
    public void initGui() {
        super.initGui();
        buttonList.clear();
        for (int i = 0; i < starterList.length; i++) {
            buttonList.add(new GuiButton(i, width / 3 - 100, height / 6 + i
                    * 20, starterList[i]));
        }
    }
    
    @Override
    public void actionPerformed(GuiButton button) {        
        switch(button.id) {
            case 0:
                new PacketChoseArcher().sendToServer();
                break;
            case 1:
                new PacketChoseMage().sendToServer();
                break;
            case 2:
                new PacketChoseWarrior().sendToServer();
                break;
        }
        PlayerInformation playerInfo = PlayerInformation.forPlayer(mc.thePlayer);
        mc.thePlayer.addExperienceLevel(1);
        mc.thePlayer.sendChatToPlayer("[MinePG] You have chosen the path of the "
                + playerInfo.getPlayersClass());
        mc.thePlayer.sendChatToPlayer("<Mysterious Voice> Take care in this world my Friend...");
        mc.thePlayer.sendChatToPlayer("<Mysterious Voice> Many things lurk here that are better left alone");
        mc.thePlayer.sendChatToPlayer("<Mysterious Voice> ...");
        mc.thePlayer.sendChatToPlayer("<Mysterious Voice> You will need to be equiped");
        mc.thePlayer.sendChatToPlayer("<Mysterious Voice> Have this equipment, learn to use it");
        mc.thePlayer.closeScreen();
        MinecraftForge.EVENT_BUS.register(new HudOverlayHandler());
    }

    @Override
    public void drawGuiContainerBackgroundLayer(float par3, int par1, int par2) {
        drawDefaultBackground();
        drawString(fontRenderer, "Welcome to the world of MinePG!!", 3, 10,
                0xFFFFFF);
        drawString(fontRenderer, "Please pick your desired Class:", 3, 20,
                0xFFFFFF);
    }



    @Override
    public void keyTyped(char i, int i1) {
    }
}

 

And here is an example of one of the packets:

package rpg.network.packet;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import rpg.config.base.archer.ArcherArmor;
import rpg.config.base.archer.ArcherWeapons;
import rpg.playerinfo.PlayerInformation;

import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;

import cpw.mods.fml.relauncher.Side;

public class PacketChoseArcher extends MinePGPacket {

    @Override
    protected void execute(EntityPlayer player, Side side) {
        if(side.isServer()) {
            PlayerInformation playerInfo = PlayerInformation.forPlayer(player);
            playerInfo.setPlayersClass("Archer");
            playerInfo.setCurrency(20);
            player.inventory.addItemStackToInventory(new ItemStack(
                    ArcherWeapons.bowTraining, 1));
            player.inventory.addItemStackToInventory(new ItemStack(
                    ArcherWeapons.arrowTraining, 32));
            player.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.tunicTraining, 1));
            player.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.legsTraining, 1));
            player.inventory.addItemStackToInventory(new ItemStack(
                    ArcherArmor.bootsTraining, 1));
        }
    }

    @Override
    protected void readData(ByteArrayDataInput in) {
        
    }

    @Override
    protected void writeData(ByteArrayDataOutput out) {
        
    }

}

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Same problem as before, it does not save the data that it is supposed to. If I close the world, then reopen it, it relaunches the GUI that should only launch if the playersClass string in the PlayerInformation file (found here: https://github.com/ModderPenguin/MinePG/blob/master/source/minepg/rpg_common/rpg/playerinfo/PlayerInformation.java) is "" or nothing pretty much. (if it was null it would crash. Or so I have been told.)

 

So why is my data, A) not saving/writing (not an issue. I am almost certain) or B) being reset.

 

And is there a better way to launch the GUI?

 

what I have atm:

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler,
            INetworkManager manager) {
        PlayerInformation playerInfo = PlayerInformation
                .forPlayer((EntityPlayerMP) player);
        if (playerInfo.getPlayersClass().equals("")) {
            ((EntityPlayerMP) player).openGui(RPG.instance,
                    EnumGui.LoreStartingPage.getIndex(),
                    ((EntityPlayerMP) player).worldObj, 0, 0, 0);
        } else {
            ((EntityPlayerMP) player)
                    .sendChatToPlayer("<Mysterious Voice> Welcome back master "
                            + playerInfo.getPlayersClass());
        }

        if (SoundLoader.didSoundsLoad == true) {
            ((EntityPlayerMP) player)
                    .sendChatToPlayer("[MinePG Sound Loader] Loaded Sounds Successfully");
        } else if (SoundLoader.didSoundsLoad == false) {
            ((EntityPlayerMP) player)
                    .sendChatToPlayer("[MinePG Sound Loader] Failed to load one or more sounds");
        }
    }

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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I think I see it...

 

I'm thinking either put it near the BEGINNING, or but a load thing in the loadNBT mehtod?

 

[EDIT]

 

Or is it to do with the fact that I used the variable "compound" to set the tag, but "nbt" for everything else?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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So how would I fix this? I know you say to understand, but I only understand by someone explaining it to me. Then I can understand.

 

 

Sorry for being annoying if I seem that way. I am just a bit thick at times :/

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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I FIXED IT!!!!  ;D ;D ;D ;D

 

But now I have the problem of some other things not saving... Like the level of the player. The players level gets set DOWN one level on world reloaded. What am I doing wrong? same code as before except I changed

compound.setCompoundTag(IDENTIFIER, player.getEntityData());

to:

compound.setCompoundTag(IDENTIFIER, nbt);

 

Nothing has changed except that. So what am I doing wrong to have it stuff up the players level?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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net.minecraft.server.level.ServerChunkCache.<init>(ServerChunkCache.java:77) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:pehkui.mixins.json:compat117plus.compat1201minus.ServerChunkManagerMixin,pl:mixin:A}     at net.minecraft.server.level.ServerLevel.<init>(ServerLevel.java:209) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:computing_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:betterendisland.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:zombieawareness.mixins.json:MixinPlaySound,pl:mixin:APP:zombieawareness.mixins.json:MixinLevelEvent,pl:mixin:APP:betterdeserttemples.mixins.json:ServerLevelMixin,pl:mixin:APP:ars_elemental.mixins.json:ServerLevelMixin,pl:mixin:APP:betterendisland.mixins.json:EndergeticExpansionMixins,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_129815_(MinecraftServer.java:337) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:feature.sps.Mixin_IntegratedServerResourcePack,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130006_(MinecraftServer.java:308) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:feature.sps.Mixin_IntegratedServerResourcePack,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A}     at net.minecraft.client.server.IntegratedServer.m_7038_(IntegratedServer.java:83) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,xf:OptiFine:default,re:classloading,xf:OptiFine:default,pl:mixin:APP:mixins.essential.json:server.integrated.Mixin_FixDefaultOpPermissionLevel,pl:mixin:APP:mixins.essential.json:server.integrated.MixinIntegratedServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:634) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:feature.sps.Mixin_IntegratedServerResourcePack,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[client-1.20.1-20230612.114412-srg.jar%23313!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:feature.sps.Mixin_IntegratedServerResourcePack,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A}     at java.lang.Thread.run(Thread.java:833) ~[?:?] {re:mixin} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.8, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1154564648 bytes (1101 MiB) / 3254779904 bytes (3104 MiB) up to 17850957824 bytes (17024 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 7 5700G with Radeon Graphics              Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.79     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 3060     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2504     Graphics card #0 versionInfo: DriverVersion=31.0.15.5222     Memory slot #0 capacity (MB): 16384.00     Memory slot #0 clockSpeed (GHz): 2.13     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 16384.00     Memory slot #1 clockSpeed (GHz): 2.13     Memory slot #1 type: DDR4     Virtual memory max (MB): 46381.31     Virtual memory used (MB): 24323.54     Swap memory total (MB): 13824.00     Swap memory used (MB): 522.00     JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx17024m -Xms256m     Server Running: true     Player Count: 0 / 8; []     Data Packs: vanilla, mod:dynamiclightsreforged (incompatible), mod:additionalentityattributes (incompatible), mod:geckolib, mod:jei, mod:graveyard (incompatible), mod:pehkui (incompatible), mod:soulbound (incompatible), mod:caelus (incompatible), mod:obscure_api (incompatible), mod:apoli (incompatible), mod:neat, mod:enlightened_end, mod:citadel (incompatible), mod:travelersbackpack, mod:zombieawareness (incompatible), mod:mixinextras (incompatible), mod:cave_dweller (incompatible), mod:depthcrawler, mod:iceandfire, mod:inventorypets (incompatible), mod:jeresources, mod:spelunkers_charm, mod:twilightforest, mod:ironchest, mod:sons_of_sins, mod:lucky (incompatible), mod:terrablender, mod:ambientsounds, mod:biomesoplenty (incompatible), mod:creativecore, mod:watching, mod:calio, mod:cataclysm (incompatible), mod:curios (incompatible), mod:ars_nouveau (incompatible), mod:origins (incompatible), mod:xaerominimap (incompatible), mod:man, mod:rats, mod:forge, mod:ars_elemental (incompatible), mod:gh, mod:ftbultimine (incompatible), mod:tombstone, mod:coroutil (incompatible), mod:architectury (incompatible), mod:ftblibrary (incompatible), mod:ftbteams (incompatible), mod:ftbchunks (incompatible), mod:ftbquests (incompatible), mod:voidscape (incompatible), mod:infiniverse (incompatible), mod:phantasm (incompatible), mod:aquamirae (incompatible), mod:essential (incompatible), mod:betterdungeons, mod:betterwitchhuts, mod:betteroceanmonuments, mod:epicfight (incompatible), mod:wom (incompatible), mod:yungsapi, mod:betterdeserttemples, mod:dixtas_armory (incompatible), mod:betterfortresses, mod:nyfsspiders (incompatible), mod:yungsbridges, mod:born_in_chaos_v1, mod:arphex, mod:yungsextras, mod:betterstrongholds, mod:yungsmenutweaks, mod:deeperdarker, mod:betterendisland, mod:deep_dark_regrowth, mod:fight_or_die, mod:bettermineshafts, mod:betterjungletemples     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Launched Version: forge-47.2.20     OptiFine Version: OptiFine_1.20.1_HD_U_I6     OptiFine Build: 20231221-120401     Render Distance Chunks: 6     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 4.6.0 NVIDIA 552.22     OpenGlRenderer: NVIDIA GeForce RTX 3060/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 16     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar essential-loader TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          dynamiclightsreforged-1.20.1_v1.6.0.jar           |Rubidium Dynamic Lights       |dynamiclightsreforged         |1.20.1_v1.6.0       |DONE      |Manifest: NOSIGNATURE         YungsBetterDungeons-1.20-Forge-4.0.4.jar          |YUNG's Better Dungeons        |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         YungsBetterWitchHuts-1.20-Forge-3.0.3.jar         |YUNG's Better Witch Huts      |betterwitchhuts               |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         additionalentityattributes-forge-1.4.0.5+1.20.1.ja|Additional Entity Attributes  |additionalentityattributes    |1.4.0.5+1.20.1      |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.4.jar                   |GeckoLib 4                    |geckolib                      |4.4.4               |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar                     |Just Enough Items             |jei                           |15.3.0.4            |DONE      |Manifest: NOSIGNATURE         The_Graveyard_3.1_(FORGE)_for_1.20.1.jar          |The Graveyard                 |graveyard                     |3.1                 |DONE      |Manifest: NOSIGNATURE         Pehkui-3.8.0+1.20.1-forge.jar                     |Pehkui                        |pehkui                        |3.8.0+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar    |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.20-Forge-3.0.4    |DONE      |Manifest: NOSIGNATURE         Soulbound-Forge-0.8+1.20.1.jar                    |Soulbound                     |soulbound                     |0.8                 |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |DONE      |Manifest: NOSIGNATURE         apoli-forge-1.20.1-2.9.0.6.jar                    |Apoli                         |apoli                         |1.20.1-2.9.0.6      |DONE      |Manifest: NOSIGNATURE         Neat-1.20-35-FORGE.jar                            |Neat                          |neat                          |1.20-35-FORGE       |DONE      |Manifest: NOSIGNATURE         enlightend-5.0.14-1.20.1.jar                      |Enlightend                    |enlightened_end               |5.0.14              |DONE      |Manifest: NOSIGNATURE         EpicFight-20.7.4.jar                              |Epic Fight                    |epicfight                     |20.7.4              |DONE      |Manifest: NOSIGNATURE         WeaponsOfMiracles-20.1.7.40.jar                   |Weapons of Minecraft          |wom                           |20.1.7.40           |DONE      |Manifest: NOSIGNATURE         citadel-2.5.4-1.20.1.jar                          |Citadel                       |citadel                       |2.5.4               |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.20.1-9.1.12.jar               |Traveler's Backpack           |travelersbackpack             |9.1.12              |DONE      |Manifest: NOSIGNATURE         zombieawareness-1.20.1-1.13.1.jar                 |Zombie Awareness              |zombieawareness               |1.20.1-1.13.1       |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.4.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.2.0-beta.8.jar                |MixinExtras                   |mixinextras                   |0.2.0-beta.8        |DONE      |Manifest: NOSIGNATURE         YungsBetterDesertTemples-1.20-Forge-3.0.3.jar     |YUNG's Better Desert Temples  |betterdeserttemples           |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         cave_dweller-1.20.1-1.6.4.jar                     |cave_dweller                  |cave_dweller                  |1.6.4               |DONE      |Manifest: NOSIGNATURE         deep-1.05b.jar                                    |depthcrawler                  |depthcrawler                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         iceandfire-2.1.13-1.20.1-beta-4.jar               |Ice and Fire                  |iceandfire                    |2.1.13-1.20.1-beta-4|DONE      |Manifest: NOSIGNATURE         dixtas_armory-1.1.7-1.20.1-beta.jar               |dixta's Armory                |dixtas_armory                 |1.1.4-1.20.1-beta   |DONE      |Manifest: NOSIGNATURE         inventorypets-1.20.1-2.1.1.jar                    |Inventory Pets                |inventorypets                 |2.1.1               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.20.1-1.4.0.247.jar          |Just Enough Resources         |jeresources                   |1.4.0.247           |DONE      |Manifest: NOSIGNATURE         YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar  |YUNG's Better Nether Fortresse|betterfortresses              |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         SpelunkersCharm-3.5.9-1.20.1.jar                  |Spelunker's Charm             |spelunkers_charm              |3.5.9               |DONE      |Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2145-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2145            |DONE      |Manifest: NOSIGNATURE         ironchest-1.20.1-14.4.4.jar                       |Iron Chests                   |ironchest                     |1.20.1-14.4.4       |DONE      |Manifest: NOSIGNATURE         nyfsspiders-forge-1.20.1-2.1.1.jar                |Nyf's Spiders                 |nyfsspiders                   |2.1.1               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         sons-of-sins-1.20.1-2.1.6.jar                     |Sons of Sins                  |sons_of_sins                  |2.1.6               |DONE      |Manifest: NOSIGNATURE         lucky-block-forge-1.20.1-13.0.jar                 |Lucky Block                   |lucky                         |1.20.1-13.0         |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.4.jar             |TerraBlender                  |terrablender                  |3.0.1.4             |DONE      |Manifest: NOSIGNATURE         AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar           |AmbientSounds                 |ambientsounds                 |5.3.9               |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.20.1-18.0.0.592.jar               |Biomes O' Plenty              |biomesoplenty                 |18.0.0.592          |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.11.27_mc1.20.1.jar          |CreativeCore                  |creativecore                  |2.11.27             |DONE      |Manifest: NOSIGNATURE         From-The-Fog-1.20-v1.9.2-Forge-Fabric.jar         |From The Fog                  |watching                      |1.9.2               |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.20-Forge-4.0.3.jar                 |YUNG's Bridges                |yungsbridges                  |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         born_in_chaos_[Forge]1.20.1_1.2.jar               |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |DONE      |Manifest: NOSIGNATURE         calio-forge-1.20.1-1.11.0.3.jar                   |Calio                         |calio                         |1.20.1-1.11.0.3     |DONE      |Manifest: NOSIGNATURE         L_Enders_Cataclysm-1.90 -1.20.1.jar               |Cataclysm Mod                 |cataclysm                     |1.0                 |DONE      |Manifest: NOSIGNATURE         curios-forge-5.9.0+1.20.1.jar                     |Curios API                    |curios                        |5.9.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         ars_nouveau-1.20.1-4.10.0-all.jar                 |Ars Nouveau                   |ars_nouveau                   |4.10.0              |DONE      |Manifest: NOSIGNATURE         origins-forge-1.20.1-1.10.0.7-all.jar             |Origins                       |origins                       |1.20.1-1.10.0.7     |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.1_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |24.1.1              |DONE      |Manifest: NOSIGNATURE         The-Man-From-The-Fog-1.2.4a-1.20.1.jar            |The Man From The Fog          |man                           |1.2.4               |DONE      |Manifest: NOSIGNATURE         Rats-1.20.1-8.1.2.jar                             |Rats                          |rats                          |1.20.1-8.1.2        |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.2.20-universal.jar                |Forge                         |forge                         |47.2.20             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         ArPhEx_1.8.12_1.20.1.jar                          |Arthropod Phobia Expansions   |arphex                        |1.8.12              |DONE      |Manifest: NOSIGNATURE         ars_elemental-1.20.1-0.6.5.jar                    |Ars Elemental                 |ars_elemental                 |1.20.1-0.6.5        |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.20-Forge-4.0.3.jar                  |YUNG's Extras                 |yungsextras                   |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         Gods-and-Heroes-1.6.1.jar                         |Gods and Heroes               |gh                            |1.6.1_Forge&Fabric  |DONE      |Manifest: NOSIGNATURE         ftb-ultimine-forge-2001.1.4.jar                   |FTB Ultimine                  |ftbultimine                   |2001.1.4            |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.20-Forge-4.0.3.jar       |YUNG's Better Strongholds     |betterstrongholds             |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         tombstone-1.20.1-8.6.5.jar                        |Corail Tombstone              |tombstone                     |8.6.5               |DONE      |Manifest: NOSIGNATURE         YungsMenuTweaks-1.20.1-Forge-1.0.2.jar            |YUNG's Menu Tweaks            |yungsmenutweaks               |1.20.1-Forge-1.0.2  |DONE      |Manifest: NOSIGNATURE         coroutil-forge-1.20.1-1.3.7.jar                   |CoroUtil                      |coroutil                      |1.20.1-1.3.7        |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.2.1.jar               |Deeper and Darker             |deeperdarker                  |1.2.1               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         ftb-library-forge-2001.1.5.jar                    |FTB Library                   |ftblibrary                    |2001.1.5            |DONE      |Manifest: NOSIGNATURE         ftb-teams-forge-2001.1.4.jar                      |FTB Teams                     |ftbteams                      |2001.1.4            |DONE      |Manifest: NOSIGNATURE         ftb-chunks-forge-2001.2.7.jar                     |FTB Chunks                    |ftbchunks                     |2001.2.7            |DONE      |Manifest: NOSIGNATURE         ftb-quests-forge-2001.3.5.jar                     |FTB Quests                    |ftbquests                     |2001.3.5            |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         Deep Dark Regrowth 1.2.5.1 - 1.20.1.jar           |Deep Dark: Regrowth           |deep_dark_regrowth            |1.2.5.1             |DONE      |Manifest: NOSIGNATURE         Voidscape-1.20.1-1.5.389.jar                      |Voidscape                     |voidscape                     |1.20.1-1.5.389      |DONE      |Manifest: NOSIGNATURE         infiniverse-1.20.1-1.0.0.5.jar                    |Infiniverse                   |infiniverse                   |1.0.0.5             |DONE      |Manifest: NOSIGNATURE         fight_or_die-1.20.1-1.1.4.jar                     |Fight or Die Mutations        |fight_or_die                  |1.20.1-1.1.4        |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         phantasm-forge-0.1.jar                            |End's Phantasm                |phantasm                      |0.1                 |DONE      |Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.20.1).jar                      |Essential                     |essential                     |1.3.1.3+g88238d7752 |DONE      |Manifest: NOSIGNATURE         YungsBetterJungleTemples-1.20-Forge-2.0.4.jar     |YUNG's Better Jungle Temples  |betterjungletemples           |1.20-Forge-2.0.4    |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 093f2885-caf5-4a87-965d-511fd2c9d9ae     FML: 47.2     Forge: net.minecraftforge:47.2.20
    • I get a death message in chat every time I take damage example: [16:29:13] [Render thread/INFO]: [System] [CHAT] fall,Syndrick hit the ground too hard. I didn't die from that fall. I remember the exact moment it started happening, and what mods I had added. I have since removed said mods trying to fix it, and nothing has worked. I have also disabled a bunch of other mods that could be the cause, but that hasn't worked either. I've gone through the logs with chatgpt, and that hasn't helped either. This is my last resort, so if anyone can help me, that'd be insanely appreciated. Thank You.
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