Posted April 25, 20205 yr Hello I´m creating custom pressure plates from alot of stone-Types. One set is made out of the 16 glzed terracottas. Now i want to have them rotateable to fit with the different rotations of this block. But they are stuck in pressed state. My PressurePlateBlock-class: Spoiler package drachenbauer32.coloredbuttonspressureplatesmod.blocks; import java.util.List; import net.minecraft.block.AbstractPressurePlateBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IWorld; import net.minecraft.world.World; public class PressurePlateBlock extends AbstractPressurePlateBlock { public static final BooleanProperty POWERED = BlockStateProperties.POWERED; public PressurePlateBlock(Block.Properties propertiesIn) { super(propertiesIn); this.setDefaultState(this.stateContainer.getBaseState().with(POWERED, Boolean.valueOf(false))); } protected int getRedstoneStrength(BlockState state) { return state.get(POWERED) ? 15 : 0; } protected BlockState setRedstoneStrength(BlockState state, int strength) { return state.with(POWERED, Boolean.valueOf(strength > 0)); } protected void playClickOnSound(IWorld worldIn, BlockPos pos) { worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, SoundCategory.BLOCKS, 0.3F, 0.6F); } protected void playClickOffSound(IWorld worldIn, BlockPos pos) { worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, SoundCategory.BLOCKS, 0.3F, 0.5F); } protected int computeRedstoneStrength(World worldIn, BlockPos pos) { AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos); List<? extends Entity> list = worldIn.getEntitiesWithinAABB(LivingEntity.class, axisalignedbb); if (!list.isEmpty()) { for(Entity entity : list) { if (!entity.doesEntityNotTriggerPressurePlate()) { return 15; } } } return 0; } protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(POWERED); } } I needed to create it, because the constructor of the existing one is protected, so i cannot instantiate it for my custom pressureplates. And here is the class for the rotateable ones: Spoiler package drachenbauer32.coloredbuttonspressureplatesmod.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.HorizontalBlock; import net.minecraft.item.BlockItemUseContext; import net.minecraft.state.DirectionProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.Direction; import net.minecraft.util.Rotation; public class RotateablePressurePlateBlock extends PressurePlateBlock { public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; public RotateablePressurePlateBlock(Properties propertiesIn) { super(propertiesIn); this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH)); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { super.fillStateContainer(builder); builder.add(FACING); } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override public BlockState rotate(BlockState state, Rotation rot) { return state.with(FACING, rot.rotate(state.get(FACING))); } } What must i change here to make it work right? Edit: i had to put the facing and the powered state (set to false) into the setDefaultState-line in the consturctor ff the modifyed-class, not only the facing. After i rompved and replaced theese presureplates in my test-world, now they work correct. Edited April 26, 20205 yr by Drachenbauer
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