Posted April 25, 20205 yr A lot of server to client data synchronization needs the list of all players who is using the GUI. In previous versions, this can be done by reading "listeners" field in my own implementation of "detectAndSendChanges". However, this field becomes private in 1.15.2. Does that mean we have to track the listeners by our self, or is there a more elegant way of doing this? Thanks! Forge Version 31.1.47 My mod: SimElectricity - High Voltages, Electrical Power Transmission & Distribution https://github.com/RoyalAliceAcademyOfSciences/SimElectricity
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