[SOLVED] [1.15.2] Problems with entity spawning
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Hello everyone. I'm having trouble converting a file: I tried to compile a .java file into a .class file, but it didn't work. I'm using Minecraft version 1.12.2. I asked a friend who knows a bit about it, but he couldn't help me either. He suggested that I post a question on the forum. I have Gradle 4.9 and Minecraft Forge 1.12.2 installed. Please assist me. If anyone wants to help, I'll drop off an archive with the mod's contents, where the root folder contains three .java files that need to be converted. The com\awesomehippo\nodeboxes\ directory contains old .class files. Thanks! Archive: https://workupload.com/file/jJ6Drek2HLp
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By BruhMoment · Posted
just rewatched the tutorial and my code is exactly the same as kaupenjoe's. the item is added into the game but like i said to start it doesnt have a texture or a proper name for whatever reason. -
By BruhMoment · Posted
yes the name is en_us.json and it is in resources -> assests -> testmod -> lang folders. i have checked my code and am pretty confident that the code itself is correct. i even tried loading the project in eclipse and it has the same problems, I think i will just rewatch the whole tutorial and will give an update on the situation. -
By TheBigSlime · Posted
same error, I also tried removing Valkyrian skies as well because I noticed it coming up a lot in the debug log errors -
By OhOhIWontLetUGo · Posted
Hey man, i have only been modding Minecraft for a few days but maybe I can help you. First of all make sure to follow every step of Kaupenjoe's tutorial, I found it to been very helpful and complete. The game uses the raw translation key for the item (in your case "item.testmod.alexandrite") if it can't find the correct lang file. Make sure it's name is "en_us.json" and it is saved under "ressources" -> "assets" -> "testmod".
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