Jump to content

Build Team - Recruitment


bat_city_0090

Recommended Posts

Hello,


We are setting up a culturally diverse, multi-national team with players from varying ages and gaming experience regarding all the building aspects. 

If you are interested to join our team, see our current projects and future ambitions, please apply in the link provided:

 

https://theodyssey.network/p/jobs



 

Requirements and considerations:



-Age is not an issue as long as you can compensate it with maturity and skill

-10+ hours per week availability

-Skilled building background. A portfolio will be required in the application; in case of not enough pictures, a build test will be needed.

-A strong understanding of game/level design

-Must be open to give and receive constructive feedback from other members

-An understanding of map configurations

-Open to exploring new ideas & designs

-Must have a functional microphone which will be required for discord meetings.

-Self-driven, creative-minded 

-Must be a team player

 

Positions:

 

Due to the size of our current projects and future ambitions, all positions are once again open:

-Interior design

-Structures

-Organics

-Exterior decorations

-Terraformer

 

We are looking forward to read your application!

Please, reply to this post once you have sent your application.

Doubts? Contact me in discord @Jorge - BatCity#7521

Edited by bat_city_0090
Wrong link
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • with just forge it works, and the logs are the same, as the error is the same. this log i provided is from today.
    • I want to add trees to my mod but all the examples I've seen so far include data generation, and not json files. The json files for the blocks are not the issue here. Unless trees require certain json files as a structure, I'm certain I've got this part covered. The thing I'm looking for is probably a deferred register or any other way to register something as a tree so it will grow from a sapling. Here is what I currently have: public static final DeferredRegister<ConfiguredFeature<?, ?>> TREES = DeferredRegister.create(Registries.CONFIGURED_FEATURE, ExtinctionCraft.MOD_ID); // How do I register the tree? public static final ResourceKey<ConfiguredFeature<?, ?>> SEQUOIA_KEY = registerKey("sequoia"); public static void bootstrap(BootstapContext<ConfiguredFeature<?, ?>> context) { register(SEQUOIA_KEY, Feature.TREE, new TreeConfiguration.TreeConfigurationBuilder( BlockStateProvider.simple(ModBlocks.SEQUOIA_LOG.get()), new StraightTrunkPlacer(5, 4, 3), BlockStateProvider.simple(ModBlocks.SEQUOIA_LEAVES.get()), new PineFoliagePlacer(ConstantInt.of(3), ConstantInt.of(2), ConstantInt.of(3)), new TwoLayersFeatureSize(1, 0, 2)).build()); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, new ResourceLocation(ExtinctionCraft.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } I also have this Grower class: public class SequoiaGrower extends AbstractTreeGrower { @Nullable @Override protected ResourceKey<ConfiguredFeature<?, ?>> getConfiguredFeature(RandomSource pRandom, boolean pHasFlowers) { return ModConfiguredFeatures.SEQUOIA_KEY; } } And the registry of the blocks that make up the tree (excluding wood blocks that I have registered but that don't make up part of a tree): public static final RegistryObject<Block> SEQUOIA_LOG = registerBlock("sequoia_log", () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LOG).strength(3))); public static final RegistryObject<Block> SEQUOIA_LEAVES = registerBlock("sequoia_leaves", () -> new ModLeavesBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LEAVES))); public static final RegistryObject<Block> SEQUOIA_SAPLING = registerBlock("sequoia_sapling", () -> new SaplingBlock(new SequoiaGrower(), BlockBehaviour.Properties.copy(Blocks.OAK_SAPLING)));   How do I move on from here? Examples of your code are welcome too.
    • These libraries failed to download. Try again. com.google.code.findbugs:jsr305:3.0.2 commons-io:commons-io:2.4
    • Make a test just with Forge - without any mods Then add the latest.log from your logs-folder
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.