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Hi there,

 

As the title states I have a TileEntityRenderer that displays a floating, rotating item or block, something I'd like to do is also render the shadow of the item I'm displaying on the block below (which would be the block that the TileEntityRenderer is for).

 

Looking through the base code, but struggling to find a usage I could work with.

 

I see the following, but it and things attached to it are private.

 

renderShadow(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, Entity entityIn, float weightIn, float partialTicks, IWorldReader worldIn, float sizeIn)

 

Does anyone know what I could do?

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