Techno Posted May 4, 2020 Posted May 4, 2020 (edited) I was wondering if it's at all possible to change the slipperiness value of every vanilla block to the same value. I wish blocks had some sort of setSlipperiness(int newValue) method so I could just loop through all the vanilla blocks and change this property. Is there even a way to do this? I know how to replace a vanilla block, but I'm hoping that there is an alternative method so I do not have to recreate every single vanilla block in the game and replace it with my custom one (what a pain that would be)! Edited May 4, 2020 by Techno Quote
Techno Posted May 4, 2020 Author Posted May 4, 2020 (edited) as an update, I was able to access transformers to get access to the slipperiness field for blocks, but I cannot assign to it because it is final. Is there really no way whatsoever to access vanilla block properties?? Edited May 4, 2020 by Techno Quote
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