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Currently when the game is calculating how much damage to do to a piece of armor, it checks the field damageReductionAmount in ItemArmor. I think what would be nice is, instead of this, a method like getDamageReductionAmount(ItemStack) would be preferable in comparison. This would allow for dynamic reduction amounts, which is something I know that I need, but I think many other people would find this useful, too. Since the ItemStack param allows access to the Item's NBTTagCompound it allows for more options when actually retrieving the damage reduction amount. In ItemArmor.class, it will simply return the damageReductionAmount field.

 

Happy modding! :)

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