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Posted

I have a ArrayList that stores info about blocks that are changed and a method to restore them. But only two types of block are stored, waterMoving and waterStill. The ArrayList stores a object with ID, x, y and z values of each block. When the method is called, the blocks are replaced but, in game, if I jump to one I get stuck and if I place a block on top the water, it turns into the old block. Here's the code of restoreBlocks method. Can anyone tell me what's wrong/missing?

 

    public void restoreBlocks(World par1World){
    	if(!blocksChanged.isEmpty()){
    		for(int i=0;i<blocksChanged.size();i++){
    			par1World.setBlockToAir(blocksChanged.get(i).getX(), blocksChanged.get(i).getY(), blocksChanged.get(i).getZ());
    			par1World.setBlock(blocksChanged.get(i).getX(), blocksChanged.get(i).getY(), blocksChanged.get(i).getZ(), blocksChanged.get(i).getID());
    		}
    		blocksChanged.clear();
    	}
    	
    }

Posted

Seems to me like you are doing the changes client-side. Modify the world only on the server.

 

I tried to replace the blocks on the server, but I think that I need something to control the replacement speed because it's crashing the game.

 

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